Files
UnrealEngine/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Adapter.h
2025-05-18 13:04:45 +08:00

21 lines
307 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "D3D12Adapter.h"
class FWindowsD3D12Adapter : public FD3D12Adapter
{
public:
FWindowsD3D12Adapter(FD3D12AdapterDesc& InDesc)
: FD3D12Adapter(InDesc)
{}
protected:
virtual void CreateCommandSignatures() final override;
};