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2025-05-18 13:04:45 +08:00

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382 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "BehaviorTree/BehaviorTree.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(BehaviorTree)
DEFINE_LOG_CATEGORY(LogBehaviorTree);
UBehaviorTree::UBehaviorTree(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
{
}
UBlackboardData* UBehaviorTree::GetBlackboardAsset() const
{
return BlackboardAsset;
}