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UnrealEngine/Engine/Source/Runtime/AIModule/Classes/Perception/AISenseEvent_Hearing.h
2025-05-18 13:04:45 +08:00

31 lines
742 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Perception/AISense_Hearing.h"
#include "Perception/AISenseEvent.h"
#include "AISenseEvent_Hearing.generated.h"
UCLASS(MinimalAPI)
class UAISenseEvent_Hearing : public UAISenseEvent
{
GENERATED_BODY()
protected:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Sense")
FAINoiseEvent Event;
public:
AIMODULE_API UAISenseEvent_Hearing(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
AIMODULE_API virtual FAISenseID GetSenseID() const override;
FORCEINLINE FAINoiseEvent GetNoiseEvent()
{
Event.Compile();
return Event;
}
};