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2025-05-18 13:04:45 +08:00

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576 B
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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Templates/SubclassOf.h"
#include "Perception/AISense.h"
#include "Perception/AISenseConfig.h"
#include "Perception/AISense_Team.h"
#include "AISenseConfig_Team.generated.h"
UCLASS(meta = (DisplayName = "AI Team sense config"), MinimalAPI)
class UAISenseConfig_Team : public UAISenseConfig
{
GENERATED_UCLASS_BODY()
public:
virtual TSubclassOf<UAISense> GetSenseImplementation() const override { return UAISense_Team::StaticClass(); }
};