38 lines
909 B
C++
38 lines
909 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Commands/CommandBase.h"
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namespace UE::Virtualization
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{
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class FRehydrateCommand final : public FCommand
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{
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public:
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FRehydrateCommand(FStringView CommandName);
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virtual ~FRehydrateCommand() = default;
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static void PrintCmdLineHelp();
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private:
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virtual bool Initialize(const TCHAR* CmdLine) override;
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virtual void Serialize(FJsonSerializerBase& Serializer) override;
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virtual bool ProcessProject(const FProject& Project, TUniquePtr<FCommandOutput>& Output) override;
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virtual bool ProcessOutput(const TArray<TUniquePtr<FCommandOutput>>& OutputArray) override;
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virtual TUniquePtr<FCommandOutput> CreateOutputObject() const override;
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virtual const TArray<FString>& GetPackages() const override;
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private:
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FString ClientSpecName;
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TArray<FString> Packages;
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bool bShouldCheckout = false;
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};
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} // namespace UE::Virtualization
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