Files
2025-05-18 13:04:45 +08:00

145 lines
4.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
namespace UnrealBuildTool
{
/// <summary>
/// Interface to allow exposing public methods from the toolchain to other assemblies
/// </summary>
public interface IAndroidToolChain
{
/// <summary>
/// Returns the Android NDK Level
/// </summary>
/// <returns>The NDK Level</returns>
int GetNdkApiLevelInt(int MinNDK);
/// <summary>
/// Returns the Current NDK Version
/// </summary>
/// <returns>The NDK Version</returns>
ulong GetNdkVersionInt();
}
/// <summary>
/// Interface to allow exposing public methods from the Android deployment context to other assemblies
/// </summary>
public interface IAndroidDeploy
{
/// <summary>
///
/// </summary>
/// <returns></returns>
bool GetPackageDataInsideApk();
/// <summary>
///
/// </summary>
/// <param name="Architectures"></param>
/// <param name="inPluginExtraData"></param>
void SetAndroidPluginData(UnrealArchitectures Architectures, List<string> inPluginExtraData);
/// <summary>
///
/// </summary>
/// <param name="ProjectFile"></param>
/// <param name="ProjectName"></param>
/// <param name="ProjectDirectory"></param>
/// <param name="ExecutablePath"></param>
/// <param name="EngineDirectory"></param>
/// <param name="bForDistribution"></param>
/// <param name="CookFlavor"></param>
/// <param name="Configuration"></param>
/// <param name="bIsDataDeploy"></param>
/// <param name="bSkipGradleBuild"></param>
/// <param name="bIsArchive"></param>
/// <returns></returns>
bool PrepForUATPackageOrDeploy(FileReference ProjectFile, string ProjectName, DirectoryReference ProjectDirectory, string ExecutablePath, string EngineDirectory, bool bForDistribution, string CookFlavor, UnrealTargetConfiguration Configuration, bool bIsDataDeploy, bool bSkipGradleBuild, bool bIsArchive);
/// <summary>
///
/// </summary>
/// <param name="ProjectName"></param>
/// <param name="ProjectDirectoryFullName"></param>
/// <param name="Type"></param>
/// <param name="bIsEmbedded"></param>
bool SavePackageInfo(string ProjectName, string ProjectDirectoryFullName, TargetType Type, bool bIsEmbedded);
}
/// <summary>
/// Public Android functions exposed to UAT
/// </summary>
public static class AndroidExports
{
/// <summary>
///
/// </summary>
/// <param name="ProjectFile"></param>
/// <param name="InForcePackageData"></param>
/// <returns></returns>
public static IAndroidDeploy CreateDeploymentHandler(FileReference ProjectFile, bool InForcePackageData)
{
return new UEDeployAndroid(ProjectFile, InForcePackageData, Log.Logger);
}
/// <summary>
///
/// </summary>
/// <returns></returns>
public static bool ShouldMakeSeparateApks()
{
return UEDeployAndroid.ShouldMakeSeparateApks();
}
/// <summary>
///
/// </summary>
/// <param name="NDKArch"></param>
/// <returns></returns>
public static UnrealArch GetUnrealArch(string NDKArch)
{
return UEDeployAndroid.GetUnrealArch(NDKArch);
}
/// <summary>
///
/// </summary>
/// <param name="SourceFile"></param>
/// <param name="TargetFile"></param>
/// <param name="Logger">Logger for output</param>
public static void StripSymbols(FileReference SourceFile, FileReference TargetFile, ILogger Logger)
{
AndroidToolChain ToolChain = new AndroidToolChain(null, Logger);
ToolChain.StripSymbols(SourceFile, TargetFile, Logger);
}
/// <summary>
///
/// </summary>
/// <param name="ProjectFile"></param>
/// <param name="bForceDontBundleLibrariesInAPK"></param>
/// <param name="Configuration"></param>
/// <param name="bIsArchive"></param>
/// <param name="bFromMSBuild"></param>
/// <param name="bIsFromUAT"></param>
/// <param name="Logger"></param>
public static bool GetDontBundleLibrariesInAPK(FileReference? ProjectFile, bool? bForceDontBundleLibrariesInAPK, UnrealTargetConfiguration Configuration, bool bIsArchive, bool bFromMSBuild, bool bIsFromUAT, ILogger? Logger)
{
return UEDeployAndroid.GetDontBundleLibrariesInAPK(ProjectFile, bForceDontBundleLibrariesInAPK, Configuration, bIsArchive, bFromMSBuild, bIsFromUAT, Logger);
}
/// <summary>
///
/// </summary>
/// <param name="Target"></param>
/// <param name="Logger"></param>
public static string GetAFSExecutable(UnrealTargetPlatform Target, ILogger Logger)
{
return UEDeployAndroid.GetAFSExecutable(Target, Logger);
}
}
}