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2025-05-18 13:04:45 +08:00

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702 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "UbaObjectFile.h"
namespace uba
{
class ObjectFileElf : public ObjectFile
{
public:
ObjectFileElf();
virtual bool Parse(Logger& logger, ObjectFileParseMode parseMode, const tchar* hint) override;
static bool CreateExtraFile(Logger& logger, const StringView& platform, MemoryBlock& memoryBlock, const AllExternalImports& allExternalImports, const AllInternalImports& allInternalImports, const AllExports& allExports, bool includeExportsInFile);
private:
u64 m_symTableNamesOffset = 0;
u64 m_dynTableNamesOffset = 0;
bool m_useVisibilityForExports = true;
};
bool IsElfFile(const u8* data, u64 dataSize);
}