Files
UnrealEngine/Engine/Source/Programs/SubmitTool/Private/Parameters/SubmitToolParametersBuilder.h
2025-05-18 13:04:45 +08:00

37 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Misc/ConfigCacheIni.h"
#include "SubmitToolParameters.h"
class FSubmitToolParametersBuilder
{
public:
FSubmitToolParametersBuilder(const FString& InParametersXmlFile);
FSubmitToolParameters Build();
private:
TArray<FConfigLayer> ConfigHierarchy;
TArray<FString> ProjectNames;
FConfigFile* SubmitToolConfig;
private:
FGeneralParameters BuildGeneralParameters();
FJiraParameters BuildJiraParameters();
FTelemetryParameters GetTelemetryParameters();
FIntegrationParameters BuildIntegrationParameters();
TArray<FTagDefinition> BuildAvailableTags();
TMap<FString, FString> BuildValidators();
TMap<FString, FString> BuildPresubmitOperations();
FCopyLogParameters BuildCopyLogParameters();
FP4LockdownParameters BuildP4LockdownParameters();
FOAuthTokenParams BuildOAuthParameters();
FIncompatibleFilesParams BuildIncompatibleFilesParameters();
FHordeParameters BuildHordeParameters();
FAutoUpdateParameters BuildAutoUpdateParameters();
FString SectionToText(const FConfigSection& InSection) const;
};