26 lines
810 B
C#
26 lines
810 B
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace EpicGames.Tracing.UnrealInsights.Events
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{
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public class LoggingLogMessage : ITraceEvent
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{
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public static readonly EventType EventType = new EventType(0, "Logging", "LogMessage", EventType.FlagMaybeHasAux | EventType.FlagNoSync,
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new List<EventTypeField>() {
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new EventTypeField(0, 8, EventTypeField.TypeInt64, "LogPoint"),
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new EventTypeField(8, 8, EventTypeField.TypeInt64, "Cycle"),
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new EventTypeField(16, 0, EventTypeField.TypeArray, "FormatArgs")
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});
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public ushort Size => throw new NotImplementedException();
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public EventType Type => EventType;
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public void Serialize(ushort uid, BinaryWriter writer)
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{
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throw new NotImplementedException();
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}
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}
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} |