Files
2025-05-18 13:04:45 +08:00

57 lines
1.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Collections.Generic;
using System.Diagnostics;
namespace EpicGames.BuildGraph
{
/// <summary>
/// Stores a list of nodes which can be executed on a single agent
/// </summary>
[DebuggerDisplay("{Name}")]
[BgObject(typeof(BgAgentDefSerializer))]
public class BgAgentDef
{
/// <summary>
/// Name of this agent. Used for display purposes in a build system.
/// </summary>
public string Name { get; }
/// <summary>
/// Array of valid agent types that these nodes may run on. When running in the build system, this determines the class of machine that should
/// be selected to run these nodes. The first defined agent type for this branch will be used.
/// </summary>
public List<string> PossibleTypes { get; } = new List<string>();
/// <summary>
/// List of nodes in this agent group.
/// </summary>
public List<BgNodeDef> Nodes { get; set; } = new List<BgNodeDef>();
/// <summary>
/// Diagnostics to output if executing this agent
/// </summary>
public List<BgDiagnosticDef> Diagnostics { get; } = new List<BgDiagnosticDef>();
/// <summary>
/// Constructor
/// </summary>
/// <param name="name">Name of this agent group</param>
public BgAgentDef(string name)
{
Name = name;
}
}
class BgAgentDefSerializer : BgObjectSerializer<BgAgentDef>
{
/// <inheritdoc/>
public override BgAgentDef Deserialize(BgObjectDef<BgAgentDef> obj)
{
BgAgentDef agent = new BgAgentDef(obj.Get(x => x.Name, ""));
obj.CopyTo(agent);
return agent;
}
}
}