89 lines
3.7 KiB
C#
89 lines
3.7 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Runtime Version:4.0.30319.42000
|
|
//
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
namespace HordeAgent.Driver.Properties {
|
|
using System;
|
|
|
|
|
|
/// <summary>
|
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
|
/// </summary>
|
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|
// class via a tool like ResGen or Visual Studio.
|
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|
// with the /str option, or rebuild your VS project.
|
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
internal class Resources {
|
|
|
|
private static global::System.Resources.ResourceManager resourceMan;
|
|
|
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
|
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
internal Resources() {
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the cached ResourceManager instance used by this class.
|
|
/// </summary>
|
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
get {
|
|
if (object.ReferenceEquals(resourceMan, null)) {
|
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("HordeAgent.Properties.Resources", typeof(Resources).Assembly);
|
|
resourceMan = temp;
|
|
}
|
|
return resourceMan;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Overrides the current thread's CurrentUICulture property for all
|
|
/// resource lookups using this strongly typed resource class.
|
|
/// </summary>
|
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
internal static global::System.Globalization.CultureInfo Culture {
|
|
get {
|
|
return resourceCulture;
|
|
}
|
|
set {
|
|
resourceCulture = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized string similar to # UAT spam that just adds noise
|
|
///.*Exception in AutomationTool: BUILD FAILED.*
|
|
///RunUAT ERROR: AutomationTool was unable to run successfully.
|
|
///
|
|
///# Linux error caused by linking against libfbx
|
|
///.*the use of `tempnam' is dangerous.*
|
|
///.*the use of `tmpnam_r' is dangerous.*
|
|
///
|
|
///# Warning about object files not definining any public symbols in non-unity builds
|
|
///.*warning LNK4221:.*
|
|
///
|
|
///# Warning about static libraries missing PDB files for XboxOne
|
|
///.*warning LNK4099:.*
|
|
///
|
|
///# Warning from Android monolithic builds ab [rest of string was truncated]";.
|
|
/// </summary>
|
|
internal static string IgnorePatterns {
|
|
get {
|
|
return ResourceManager.GetString("IgnorePatterns", resourceCulture);
|
|
}
|
|
}
|
|
}
|
|
}
|