58 lines
1.2 KiB
C++
58 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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// Datasmith SDK.
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#include "Containers/UnrealString.h"
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#define ADD_SUMMARY_LINE(...) FDatasmithSketchUpSummary::GetSingleton().AddSummaryLine(FString::Printf(__VA_ARGS__))
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#define ADD_TRACE_LINE(...) FDatasmithSketchUpSummary::GetSingleton().AddSummaryLine(FString::Printf(__VA_ARGS__))
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class FDatasmithSketchUpSummary
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{
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public:
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static FDatasmithSketchUpSummary& GetSingleton();
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// Clear the summary of the export process.
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void ClearSummary();
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// Append a line to the summary of the export process.
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void AddSummaryLine(
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FString const& InLine // line to append (without a newline)
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);
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// Get the summary of the export process.
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FString const& GetSummary() const;
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// Log the summary of the export process into a file.
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void LogSummary(
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FString const& InFilePath // log file path
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) const;
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private:
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// Summary of the export process.
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FString Summary;
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};
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inline void FDatasmithSketchUpSummary::ClearSummary()
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{
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Summary.Reset();
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}
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inline void FDatasmithSketchUpSummary::AddSummaryLine(
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FString const& InLine
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)
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{
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Summary.Append(InLine);
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Summary.AppendChar(TEXT('\n'));
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}
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inline FString const& FDatasmithSketchUpSummary::GetSummary() const
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{
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return Summary;
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}
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