35 lines
853 B
C++
35 lines
853 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DatasmithSketchUpCommon.h"
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// SketchUp SDK.
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#include "DatasmithSketchUpSDKBegins.h"
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#include "SketchUpAPI/geometry.h"
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#include "SketchUpAPI/model/uv_helper.h"
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#include "DatasmithSketchUpSDKCeases.h"
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// Datasmith SDK.
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#include "Containers/Array.h"
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#include "Containers/Set.h"
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#include "Containers/UnrealString.h"
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#include "Templates/SharedPointer.h"
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#include "Async/Future.h"
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namespace DatasmithSketchUp
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{
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class FDatasmithInstantiatedMesh
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{
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public:
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TSharedPtr<IDatasmithMeshElement> DatasmithMesh;
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TMap<FMaterialIDType, int32> SlotIdForMaterialId;
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TMap<FLayerIDType, int32> SlotIdForLayerId;
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bool bIsUsingInheritedMaterial; // Whether mesh has faces without material assigned(so override/inherited material will apply)
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TSharedFuture<bool> ExportFuture;
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};
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}
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