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2025-05-18 13:04:45 +08:00

31 lines
666 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "DatasmithProgressManager.h"
class FDatasmithMaxProgressManager : public IDatasmithProgressManager
{
public:
FDatasmithMaxProgressManager();
virtual ~FDatasmithMaxProgressManager() override;
virtual void ProgressEvent(float InProgressRatio, const TCHAR* InProgressString) override;
void SetMainMessage(const TCHAR* InProgressMessage);
void SetProgressStart(float InProgressStart)
{
ProgressStart = InProgressStart;
}
void SetProgressEnd(float InProgressEnd)
{
ProgressEnd = InProgressEnd;
}
private:
float ProgressStart;
float ProgressEnd;
int32 ProgressBarCounter;
};