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2025-05-18 13:04:45 +08:00

78 lines
1.1 KiB
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
enum class EVRayIESLightShapes
{
Point,
Rectangle,
Circle,
Sphere,
VerticalCylinder
};
enum class EVRayLightParamBlocks : short
{
Params
};
// Based on VRay SDK pb2enum.h
enum class EVrayLightsParams : short
{
LightOn,
Type,
Size0,
Size1,
Size2,
MinSamples,
Samples,
Color,
Multiplier,
DoubleSided,
Transparent,
IgnoreNormals,
NormalizeColor,
NoDecay,
StoreWithIrradMap,
DegradeDepth,
LightPortal,
SmoothShadows,
Texmap,
TexmapOn,
TexmapResolution,
DomeEmitRadius,
DomeTargetRadius,
ShadowBias,
DomeVisibleOriginal,
AffectDiffuse,
AffectSpecular,
DomeSpherical,
CutoffThresh,
UseToneOpNotUsed,
AffectReflections,
SimplePortal,
CastShadows,
TexmapAdaptiveness,
MeshSource,
MeshFlip,
LightDistribution,
MeshMoveLight,
Temperature,
ColorMode,
DomeRayDistance,
DomeRayDistanceMode,
UseLightscape,
Targeted,
TargetDistance,
RectPreview,
UseMis,
WireColor,
WireColorOn,
TexmapLocktodome,
DomeAffectAlpha,
TexmapPreview,
TextOn,
AffectDiffuseAmount,
AffectSpecularAmount
};