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2025-05-18 13:04:45 +08:00

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957 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class INode;
enum EStaticMeshExportMode : uint8
{
/** Export the static mesh (Default) */
Default,
/** Export a simplified geometry for the mesh */
BoundingBox,
};
/**
* Attributes extracted from the datasmith attributes modifier for a static mesh
*/
class FDatasmithMaxStaticMeshAttributes
{
public:
static TOptional<FDatasmithMaxStaticMeshAttributes> ExtractStaticMeshAttributes(INode* Node);
FDatasmithMaxStaticMeshAttributes(int32 LightmapUVChannel, INode* CustomCollisionNode, EStaticMeshExportMode ExportMode);
int32 GetLightmapUVChannel() const
{
return LightmapUVChannel;
};
INode* GetCustomCollisonNode() const
{
return CustomCollisionNode;
}
EStaticMeshExportMode GetExportMode() const
{
return ExportMode;
}
private:
const int32 LightmapUVChannel;
INode* CustomCollisionNode;
const EStaticMeshExportMode ExportMode;
};