Files
UnrealEngine/Engine/Source/Programs/Enterprise/Datasmith/DatasmithFacadeCSharp/Public/FDatasmithFacadeTransformAnimation.cs
2025-05-18 13:04:45 +08:00

77 lines
3.8 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 4.0.1
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class FDatasmithFacadeTransformAnimation : FDatasmithFacadeBaseAnimation {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal FDatasmithFacadeTransformAnimation(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeTransformAnimation_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeTransformAnimation obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
protected override void Dispose(bool disposing) {
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeTransformAnimation(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
base.Dispose(disposing);
}
}
public FDatasmithFacadeTransformAnimation(string InName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeTransformAnimation(InName), true) {
}
public void AddFrame(EDatasmithFacadeAnimationTransformType TransformType, int FrameNumber, float X, float Y, float Z) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeTransformAnimation_AddFrame(swigCPtr, (int)TransformType, FrameNumber, X, Y, Z);
}
public int GetFramesCount(EDatasmithFacadeAnimationTransformType TransformType) {
int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeTransformAnimation_GetFramesCount(swigCPtr, (int)TransformType);
return ret;
}
public void SetCurveInterpMode(EDatasmithFacadeAnimationTransformType TransformType, EDatasmithFacadeCurveInterpMode CurveInterpMode) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeTransformAnimation_SetCurveInterpMode(swigCPtr, (int)TransformType, (int)CurveInterpMode);
}
public EDatasmithFacadeCurveInterpMode GetCurveInterpMode(EDatasmithFacadeAnimationTransformType TransformType) {
EDatasmithFacadeCurveInterpMode ret = (EDatasmithFacadeCurveInterpMode)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeTransformAnimation_GetCurveInterpMode(swigCPtr, (int)TransformType);
return ret;
}
public void GetFrame(EDatasmithFacadeAnimationTransformType TransformType, int Index, out int OutFrameNumber, out double OutX, out double OutY, out double OutZ) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeTransformAnimation_GetFrame(swigCPtr, (int)TransformType, Index, out OutFrameNumber, out OutX, out OutY, out OutZ);
}
public void RemoveFrame(EDatasmithFacadeAnimationTransformType TransformType, int Index) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeTransformAnimation_RemoveFrame(swigCPtr, (int)TransformType, Index);
}
public EDatasmithFacadeTransformChannels GetEnabledTransformChannels() {
EDatasmithFacadeTransformChannels ret = (EDatasmithFacadeTransformChannels)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeTransformAnimation_GetEnabledTransformChannels(swigCPtr);
return ret;
}
public void SetEnabledTransformChannels(EDatasmithFacadeTransformChannels Channels) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeTransformAnimation_SetEnabledTransformChannels(swigCPtr, (int)Channels);
}
}