Files
2025-05-18 13:04:45 +08:00

121 lines
4.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 4.0.1
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class FDatasmithFacadeMeshElement : FDatasmithFacadeElement {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal FDatasmithFacadeMeshElement(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeMeshElement obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
protected override void Dispose(bool disposing) {
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeMeshElement(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
base.Dispose(disposing);
}
}
public FDatasmithFacadeMeshElement(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeMeshElement(InElementName), true) {
}
public string GetFile() {
string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetFile(swigCPtr));
return ret;
}
public void SetFile(string InFile) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetFile(swigCPtr, InFile);
}
private void InternalGetFileHash(System.Text.StringBuilder OutBuffer, ulong BufferSize) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_InternalGetFileHash(swigCPtr, OutBuffer, BufferSize);
}
public void SetFileHash(string Hash) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetFileHash(swigCPtr, Hash);
}
public void SetDimensions(float InArea, float InWidth, float InHeight, float InDepth) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetDimensions(swigCPtr, InArea, InWidth, InHeight, InDepth);
}
public float GetArea() {
float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetArea(swigCPtr);
return ret;
}
public float GetWidth() {
float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetWidth(swigCPtr);
return ret;
}
public float GetHeight() {
float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetHeight(swigCPtr);
return ret;
}
public float GetDepth() {
float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetDepth(swigCPtr);
return ret;
}
public int GetLightmapCoordinateIndex() {
int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetLightmapCoordinateIndex(swigCPtr);
return ret;
}
public void SetLightmapCoordinateIndex(int UVChannel) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetLightmapCoordinateIndex(swigCPtr, UVChannel);
}
public int GetLightmapSourceUV() {
int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetLightmapSourceUV(swigCPtr);
return ret;
}
public void SetLightmapSourceUV(int UVChannel) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetLightmapSourceUV(swigCPtr, UVChannel);
}
public void SetMaterial(string MaterialPathName, int SlotId) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetMaterial(swigCPtr, MaterialPathName, SlotId);
}
public string GetMaterial(int SlotId) {
string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetMaterial(swigCPtr, SlotId));
return ret;
}
public int GetMaterialSlotCount() {
int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetMaterialSlotCount(swigCPtr);
return ret;
}
public FDatasmithFacadeMaterialID GetMaterialSlotAt(int Index) {
global::System.IntPtr cPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetMaterialSlotAt(swigCPtr, Index);
FDatasmithFacadeMaterialID ret = (cPtr == global::System.IntPtr.Zero) ? null : new FDatasmithFacadeMaterialID(cPtr, false);
return ret;
}
}