121 lines
4.6 KiB
C#
121 lines
4.6 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (http://www.swig.org).
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// Version 4.0.1
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//
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// Do not make changes to this file unless you know what you are doing--modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public class FDatasmithFacadeMeshElement : FDatasmithFacadeElement {
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private global::System.Runtime.InteropServices.HandleRef swigCPtr;
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internal FDatasmithFacadeMeshElement(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SWIGUpcast(cPtr), cMemoryOwn) {
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
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}
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internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeMeshElement obj) {
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return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
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}
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protected override void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr.Handle != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeMeshElement(swigCPtr);
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}
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
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}
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base.Dispose(disposing);
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}
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}
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public FDatasmithFacadeMeshElement(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeMeshElement(InElementName), true) {
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}
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public string GetFile() {
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string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetFile(swigCPtr));
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return ret;
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}
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public void SetFile(string InFile) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetFile(swigCPtr, InFile);
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}
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private void InternalGetFileHash(System.Text.StringBuilder OutBuffer, ulong BufferSize) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_InternalGetFileHash(swigCPtr, OutBuffer, BufferSize);
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}
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public void SetFileHash(string Hash) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetFileHash(swigCPtr, Hash);
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}
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public void SetDimensions(float InArea, float InWidth, float InHeight, float InDepth) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetDimensions(swigCPtr, InArea, InWidth, InHeight, InDepth);
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}
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public float GetArea() {
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float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetArea(swigCPtr);
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return ret;
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}
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public float GetWidth() {
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float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetWidth(swigCPtr);
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return ret;
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}
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public float GetHeight() {
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float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetHeight(swigCPtr);
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return ret;
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}
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public float GetDepth() {
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float ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetDepth(swigCPtr);
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return ret;
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}
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public int GetLightmapCoordinateIndex() {
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int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetLightmapCoordinateIndex(swigCPtr);
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return ret;
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}
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public void SetLightmapCoordinateIndex(int UVChannel) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetLightmapCoordinateIndex(swigCPtr, UVChannel);
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}
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public int GetLightmapSourceUV() {
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int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetLightmapSourceUV(swigCPtr);
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return ret;
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}
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public void SetLightmapSourceUV(int UVChannel) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetLightmapSourceUV(swigCPtr, UVChannel);
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}
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public void SetMaterial(string MaterialPathName, int SlotId) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_SetMaterial(swigCPtr, MaterialPathName, SlotId);
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}
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public string GetMaterial(int SlotId) {
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string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetMaterial(swigCPtr, SlotId));
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return ret;
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}
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public int GetMaterialSlotCount() {
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int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetMaterialSlotCount(swigCPtr);
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return ret;
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}
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public FDatasmithFacadeMaterialID GetMaterialSlotAt(int Index) {
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global::System.IntPtr cPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMeshElement_GetMaterialSlotAt(swigCPtr, Index);
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FDatasmithFacadeMaterialID ret = (cPtr == global::System.IntPtr.Zero) ? null : new FDatasmithFacadeMaterialID(cPtr, false);
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return ret;
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}
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}
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