Files
UnrealEngine/Engine/Source/Programs/Enterprise/Datasmith/DatasmithFacadeCSharp/Public/FDatasmithFacadeMaterialInstance.cs
2025-05-18 13:04:45 +08:00

140 lines
5.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 4.0.1
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class FDatasmithFacadeMaterialInstance : FDatasmithFacadeBaseMaterial {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal FDatasmithFacadeMaterialInstance(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeMaterialInstance obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
protected override void Dispose(bool disposing) {
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeMaterialInstance(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
base.Dispose(disposing);
}
}
public FDatasmithFacadeMaterialInstance(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeMaterialInstance(InElementName), true) {
}
public FDatasmithFacadeMaterialInstance.EMaterialInstanceType GetMaterialType() {
FDatasmithFacadeMaterialInstance.EMaterialInstanceType ret = (FDatasmithFacadeMaterialInstance.EMaterialInstanceType)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_GetMaterialType(swigCPtr);
return ret;
}
public void SetMaterialType(FDatasmithFacadeMaterialInstance.EMaterialInstanceType InMaterialInstanceType) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_SetMaterialType(swigCPtr, (int)InMaterialInstanceType);
}
public FDatasmithFacadeMaterialInstance.EMaterialInstanceQuality GetQuality() {
FDatasmithFacadeMaterialInstance.EMaterialInstanceQuality ret = (FDatasmithFacadeMaterialInstance.EMaterialInstanceQuality)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_GetQuality(swigCPtr);
return ret;
}
public void SetQuality(FDatasmithFacadeMaterialInstance.EMaterialInstanceQuality InQuality) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_SetQuality(swigCPtr, (int)InQuality);
}
public string GetCustomMaterialPathName() {
string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_GetCustomMaterialPathName(swigCPtr));
return ret;
}
public void SetCustomMaterialPathName(string InPathName) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_SetCustomMaterialPathName(swigCPtr, InPathName);
}
public void AddColor(string InPropertyName, byte InR, byte InG, byte InB, byte InA) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_AddColor__SWIG_0(swigCPtr, InPropertyName, InR, InG, InB, InA);
}
public void AddColor(string InPropertyName, float InR, float InG, float InB, float InA) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_AddColor__SWIG_1(swigCPtr, InPropertyName, InR, InG, InB, InA);
}
public void AddTexture(string InPropertyName, FDatasmithFacadeTexture InTexture) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_AddTexture(swigCPtr, InPropertyName, FDatasmithFacadeTexture.getCPtr(InTexture));
}
public void AddString(string InPropertyName, string InPropertyValue) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_AddString(swigCPtr, InPropertyName, InPropertyValue);
}
public void AddFloat(string InPropertyName, float InPropertyValue) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_AddFloat(swigCPtr, InPropertyName, InPropertyValue);
}
public void AddBoolean(string InPropertyName, bool bInPropertyValue) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_AddBoolean(swigCPtr, InPropertyName, bInPropertyValue);
}
public int GetPropertiesCount() {
int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_GetPropertiesCount(swigCPtr);
return ret;
}
public FDatasmithFacadeKeyValueProperty GetProperty(int PropertyIndex) {
global::System.IntPtr objectPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_GetProperty(swigCPtr, PropertyIndex);
if(objectPtr == global::System.IntPtr.Zero)
{
return null;
}
else
{
return new FDatasmithFacadeKeyValueProperty(objectPtr, true);
}
}
public FDatasmithFacadeKeyValueProperty GetPropertyByName(string PropertyName) {
global::System.IntPtr objectPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialInstance_GetPropertyByName(swigCPtr, PropertyName);
if(objectPtr == global::System.IntPtr.Zero)
{
return null;
}
else
{
return new FDatasmithFacadeKeyValueProperty(objectPtr, true);
}
}
public enum EMaterialInstanceType {
Auto,
Opaque,
Transparent,
ClearCoat,
Custom,
CutOut,
Emissive,
Decal,
Count
}
public enum EMaterialInstanceQuality {
High,
Low,
Count
}
}