Files
UnrealEngine/Engine/Source/Programs/Enterprise/Datasmith/DatasmithFacadeCSharp/Public/FDatasmithFacadeLevelVariantSets.cs
2025-05-18 13:04:45 +08:00

67 lines
2.6 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 4.0.1
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class FDatasmithFacadeLevelVariantSets : FDatasmithFacadeElement {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal FDatasmithFacadeLevelVariantSets(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeLevelVariantSets_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeLevelVariantSets obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
protected override void Dispose(bool disposing) {
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeLevelVariantSets(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
base.Dispose(disposing);
}
}
public FDatasmithFacadeLevelVariantSets(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeLevelVariantSets(InElementName), true) {
}
public void AddVariantSet(FDatasmithFacadeVariantSet InVariantSetPtr) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeLevelVariantSets_AddVariantSet(swigCPtr, FDatasmithFacadeVariantSet.getCPtr(InVariantSetPtr));
}
public int GetVariantSetsCount() {
int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeLevelVariantSets_GetVariantSetsCount(swigCPtr);
return ret;
}
public FDatasmithFacadeVariantSet GetVariantSet(int VariantSetIndex) {
global::System.IntPtr objectPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeLevelVariantSets_GetVariantSet(swigCPtr, VariantSetIndex);
if(objectPtr == global::System.IntPtr.Zero)
{
return null;
}
else
{
return new FDatasmithFacadeVariantSet(objectPtr, true);
}
}
public void RemoveVariantSet(FDatasmithFacadeVariantSet InVariantSetPtr) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeLevelVariantSets_RemoveVariantSet(swigCPtr, FDatasmithFacadeVariantSet.getCPtr(InVariantSetPtr));
}
}