Files
UnrealEngine/Engine/Source/Programs/Enterprise/Datasmith/DatasmithFacadeCSharp/Public/FDatasmithFacadeEndPointObserver.cs
2025-05-18 13:04:45 +08:00

120 lines
4.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 4.0.1
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class FDatasmithFacadeEndpointObserver : global::System.IDisposable {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
protected bool swigCMemOwn;
internal FDatasmithFacadeEndpointObserver(global::System.IntPtr cPtr, bool cMemoryOwn) {
swigCMemOwn = cMemoryOwn;
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeEndpointObserver obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
~FDatasmithFacadeEndpointObserver() {
Dispose(false);
}
public void Dispose() {
Dispose(true);
global::System.GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
// Disposing of the C# object while the C++ still holds a functions pointer the managed code. Unregister the function ptr.
if (OnStateChangeInternal != null)
{
UnregisterOnStateChangedDelegateInternal(NotifyStateChangedEvent);
}
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeEndpointObserver(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
}
}
public delegate void NotifyStateChangeNativeEvent(global::System.IntPtr NewRawInfoPtr);
private NotifyStateChangeNativeEvent NotifyStateChangedEvent;
private System.Object ObjectLock = new System.Object();
public class FDatasmithFacadeRawInfoEventArgs : System.EventArgs
{
public FDatasmithFacadeRawInfo RawInfo;
}
private System.EventHandler<FDatasmithFacadeRawInfoEventArgs> OnStateChangeInternal;
public event System.EventHandler<FDatasmithFacadeRawInfoEventArgs> OnStateChangedEvent
{
add
{
lock (ObjectLock)
{
bool bNeedsRegistration = OnStateChangeInternal == null;
OnStateChangeInternal += value;
if (bNeedsRegistration)
{
RegisterOnStateChangedDelegateInternal(NotifyStateChangedEvent);
}
}
}
remove
{
lock (ObjectLock)
{
OnStateChangeInternal -= value;
if (OnStateChangeInternal == null)
{
// No need to receive updates if no one is registered to the event
UnregisterOnStateChangedDelegateInternal(NotifyStateChangedEvent);
}
}
}
}
public virtual void OnStateChanged(FDatasmithFacadeRawInfo RawInfo) {}
private void NotifyStateChange(global::System.IntPtr NewRawInfoPtr)
{
// Create C# wrapper around FDatasmithFacadeRawInfo pointer.
FDatasmithFacadeRawInfo RawInfo = new FDatasmithFacadeRawInfo(NewRawInfoPtr, true);
FDatasmithFacadeRawInfoEventArgs EventArgs = new FDatasmithFacadeRawInfoEventArgs();
EventArgs.RawInfo = RawInfo;
OnStateChangeInternal?.Invoke(this, EventArgs);
OnStateChanged(RawInfo);
}
public FDatasmithFacadeEndpointObserver() : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeEndpointObserver(), true)
{
NotifyStateChangedEvent = new NotifyStateChangeNativeEvent(NotifyStateChange);
}
private void RegisterOnStateChangedDelegateInternal(NotifyStateChangeNativeEvent InOnStateChanged) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeEndpointObserver_RegisterOnStateChangedDelegateInternal(swigCPtr, InOnStateChanged);
}
private void UnregisterOnStateChangedDelegateInternal(NotifyStateChangeNativeEvent InOnStateChanged) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeEndpointObserver_UnregisterOnStateChangedDelegateInternal(swigCPtr, InOnStateChanged);
}
}