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2025-05-18 13:04:45 +08:00

86 lines
3.5 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 4.0.1
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class FDatasmithFacadeActorMesh : FDatasmithFacadeActor {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal FDatasmithFacadeActorMesh(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorMesh_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeActorMesh obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
protected override void Dispose(bool disposing) {
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeActorMesh(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
base.Dispose(disposing);
}
}
public FDatasmithFacadeActorMesh(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeActorMesh(InElementName), true) {
}
public void SetMesh(string InMeshName) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorMesh_SetMesh(swigCPtr, InMeshName);
}
public string GetMeshName() {
string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorMesh_GetMeshName(swigCPtr));
return ret;
}
public void AddMaterialOverride(string MaterialName, int Id) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorMesh_AddMaterialOverride__SWIG_0(swigCPtr, MaterialName, Id);
}
public void AddMaterialOverride(FDatasmithFacadeMaterialID Material) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorMesh_AddMaterialOverride__SWIG_1(swigCPtr, FDatasmithFacadeMaterialID.getCPtr(Material));
if (DatasmithFacadeCSharpPINVOKE.SWIGPendingException.Pending) throw DatasmithFacadeCSharpPINVOKE.SWIGPendingException.Retrieve();
}
public int GetMaterialOverridesCount() {
int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorMesh_GetMaterialOverridesCount(swigCPtr);
return ret;
}
public FDatasmithFacadeMaterialID GetMaterialOverride(int MaterialOverrideIndex) {
global::System.IntPtr objectPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorMesh_GetMaterialOverride(swigCPtr, MaterialOverrideIndex);
if(objectPtr == global::System.IntPtr.Zero)
{
return null;
}
else
{
return new FDatasmithFacadeMaterialID(objectPtr, true);
}
}
public void RemoveMaterialOverride(FDatasmithFacadeMaterialID Material) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorMesh_RemoveMaterialOverride(swigCPtr, FDatasmithFacadeMaterialID.getCPtr(Material));
if (DatasmithFacadeCSharpPINVOKE.SWIGPendingException.Pending) throw DatasmithFacadeCSharpPINVOKE.SWIGPendingException.Retrieve();
}
public void ResetMaterialOverrides() {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorMesh_ResetMaterialOverrides(swigCPtr);
}
}