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2025-05-18 13:04:45 +08:00

250 lines
9.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
//------------------------------------------------------------------------------
// <auto-generated />
//
// This file was automatically generated by SWIG (http://www.swig.org).
// Version 4.0.1
//
// Do not make changes to this file unless you know what you are doing--modify
// the SWIG interface file instead.
//------------------------------------------------------------------------------
public class FDatasmithFacadeActor : FDatasmithFacadeElement {
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal FDatasmithFacadeActor(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SWIGUpcast(cPtr), cMemoryOwn) {
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeActor obj) {
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
protected override void Dispose(bool disposing) {
lock(this) {
if (swigCPtr.Handle != global::System.IntPtr.Zero) {
if (swigCMemOwn) {
swigCMemOwn = false;
DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeActor(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
base.Dispose(disposing);
}
}
public FDatasmithFacadeActor(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeActor(InElementName), true) {
}
public void SetWorldTransform(double[] InWorldMatrix, bool bRowMajor) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_0(swigCPtr, InWorldMatrix, bRowMajor);
}
public void SetWorldTransform(double[] InWorldMatrix) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_1(swigCPtr, InWorldMatrix);
}
public void SetWorldTransform(float[] InWorldMatrix, bool bRowMajor) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_2(swigCPtr, InWorldMatrix, bRowMajor);
}
public void SetWorldTransform(float[] InWorldMatrix) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_3(swigCPtr, InWorldMatrix);
}
public void SetScale(double X, double Y, double Z) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetScale(swigCPtr, X, Y, Z);
}
public void GetScale(out double OutX, out double OutY, out double OutZ) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetScale(swigCPtr, out OutX, out OutY, out OutZ);
}
public void SetRotation(double Pitch, double Yaw, double Roll) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetRotation__SWIG_0(swigCPtr, Pitch, Yaw, Roll);
}
public void GetRotation(out double OutPitch, out double OutYaw, out double OutRoll) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetRotation__SWIG_0(swigCPtr, out OutPitch, out OutYaw, out OutRoll);
}
public void SetRotation(double X, double Y, double Z, double W) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetRotation__SWIG_1(swigCPtr, X, Y, Z, W);
}
public void GetRotation(out double OutX, out double OutY, out double OutZ, out double OutW) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetRotation__SWIG_1(swigCPtr, out OutX, out OutY, out OutZ, out OutW);
}
public void SetTranslation(double X, double Y, double Z) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetTranslation(swigCPtr, X, Y, Z);
}
public void GetTranslation(out double OutX, out double OutY, out double OutZ) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetTranslation(swigCPtr, out OutX, out OutY, out OutZ);
}
public void SetLayer(string InLayerName) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetLayer(swigCPtr, InLayerName);
}
public string GetLayer() {
string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetLayer(swigCPtr));
return ret;
}
public void AddTag(string InTag) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_AddTag(swigCPtr, InTag);
}
public void ResetTags() {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_ResetTags(swigCPtr);
}
public int GetTagsCount() {
int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetTagsCount(swigCPtr);
return ret;
}
public string GetTag(int TagIndex) {
string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetTag(swigCPtr, TagIndex));
return ret;
}
public bool IsComponent() {
bool ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_IsComponent(swigCPtr);
return ret;
}
public void SetIsComponent(bool bInIsComponent) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetIsComponent(swigCPtr, bInIsComponent);
}
public void AddChild(FDatasmithFacadeActor InChildActorPtr) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_AddChild(swigCPtr, FDatasmithFacadeActor.getCPtr(InChildActorPtr));
}
public int GetChildrenCount() {
int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetChildrenCount(swigCPtr);
return ret;
}
public FDatasmithFacadeActor GetChild(int InIndex) {
global::System.IntPtr objectPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetChild(swigCPtr, InIndex);
if(objectPtr == global::System.IntPtr.Zero)
{
return null;
}
else
{
FDatasmithFacadeActor.EActorType ActorType = (new FDatasmithFacadeActor(objectPtr, false)).GetActorType();
switch(ActorType)
{
case FDatasmithFacadeActor.EActorType.DirectionalLight:
return new FDatasmithFacadeDirectionalLight(objectPtr, true);
case FDatasmithFacadeActor.EActorType.AreaLight:
return new FDatasmithFacadeAreaLight(objectPtr, true);
case FDatasmithFacadeActor.EActorType.LightmassPortal:
return new FDatasmithFacadeLightmassPortal(objectPtr, true);
case FDatasmithFacadeActor.EActorType.PointLight:
return new FDatasmithFacadePointLight(objectPtr, true);
case FDatasmithFacadeActor.EActorType.SpotLight:
return new FDatasmithFacadeSpotLight(objectPtr, true);
case FDatasmithFacadeActor.EActorType.StaticMeshActor:
return new FDatasmithFacadeActorMesh(objectPtr, true);
case FDatasmithFacadeActor.EActorType.Camera:
return new FDatasmithFacadeActorCamera(objectPtr, true);
case FDatasmithFacadeActor.EActorType.Decal:
return new FDatasmithFacadeActorDecal(objectPtr, true);
case FDatasmithFacadeActor.EActorType.Actor:
return new FDatasmithFacadeActor(objectPtr, true);
case FDatasmithFacadeActor.EActorType.Unsupported:
default:
return null;
}
}
}
public void RemoveChild(FDatasmithFacadeActor InChild) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_RemoveChild(swigCPtr, FDatasmithFacadeActor.getCPtr(InChild));
}
public FDatasmithFacadeActor GetParentActor() {
global::System.IntPtr objectPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetParentActor(swigCPtr);
if(objectPtr == global::System.IntPtr.Zero)
{
return null;
}
else
{
FDatasmithFacadeActor.EActorType ActorType = (new FDatasmithFacadeActor(objectPtr, false)).GetActorType();
switch(ActorType)
{
case FDatasmithFacadeActor.EActorType.DirectionalLight:
return new FDatasmithFacadeDirectionalLight(objectPtr, true);
case FDatasmithFacadeActor.EActorType.AreaLight:
return new FDatasmithFacadeAreaLight(objectPtr, true);
case FDatasmithFacadeActor.EActorType.LightmassPortal:
return new FDatasmithFacadeLightmassPortal(objectPtr, true);
case FDatasmithFacadeActor.EActorType.PointLight:
return new FDatasmithFacadePointLight(objectPtr, true);
case FDatasmithFacadeActor.EActorType.SpotLight:
return new FDatasmithFacadeSpotLight(objectPtr, true);
case FDatasmithFacadeActor.EActorType.StaticMeshActor:
return new FDatasmithFacadeActorMesh(objectPtr, true);
case FDatasmithFacadeActor.EActorType.Camera:
return new FDatasmithFacadeActorCamera(objectPtr, true);
case FDatasmithFacadeActor.EActorType.Decal:
return new FDatasmithFacadeActorDecal(objectPtr, true);
case FDatasmithFacadeActor.EActorType.Actor:
return new FDatasmithFacadeActor(objectPtr, true);
case FDatasmithFacadeActor.EActorType.Unsupported:
default:
return null;
}
}
}
public void SetVisibility(bool bInVisibility) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetVisibility(swigCPtr, bInVisibility);
}
public bool GetVisibility() {
bool ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetVisibility(swigCPtr);
return ret;
}
public void SetCastShadow(bool bInCastShadow) {
DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetCastShadow(swigCPtr, bInCastShadow);
}
public bool GetCastShadow() {
bool ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetCastShadow(swigCPtr);
return ret;
}
public FDatasmithFacadeActor.EActorType GetActorType() {
FDatasmithFacadeActor.EActorType ret = (FDatasmithFacadeActor.EActorType)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetActorType(swigCPtr);
return ret;
}
public enum EActorType {
DirectionalLight,
AreaLight,
EnvironmentLight,
LightmassPortal,
PointLight,
SpotLight,
StaticMeshActor,
Camera,
Actor,
Decal,
Unsupported
}
}