250 lines
9.4 KiB
C#
250 lines
9.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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//------------------------------------------------------------------------------
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// <auto-generated />
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//
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// This file was automatically generated by SWIG (http://www.swig.org).
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// Version 4.0.1
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//
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// Do not make changes to this file unless you know what you are doing--modify
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// the SWIG interface file instead.
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//------------------------------------------------------------------------------
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public class FDatasmithFacadeActor : FDatasmithFacadeElement {
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private global::System.Runtime.InteropServices.HandleRef swigCPtr;
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internal FDatasmithFacadeActor(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SWIGUpcast(cPtr), cMemoryOwn) {
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
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}
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internal static global::System.Runtime.InteropServices.HandleRef getCPtr(FDatasmithFacadeActor obj) {
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return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
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}
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protected override void Dispose(bool disposing) {
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lock(this) {
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if (swigCPtr.Handle != global::System.IntPtr.Zero) {
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if (swigCMemOwn) {
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swigCMemOwn = false;
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DatasmithFacadeCSharpPINVOKE.delete_FDatasmithFacadeActor(swigCPtr);
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}
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swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
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}
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base.Dispose(disposing);
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}
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}
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public FDatasmithFacadeActor(string InElementName) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeActor(InElementName), true) {
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}
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public void SetWorldTransform(double[] InWorldMatrix, bool bRowMajor) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_0(swigCPtr, InWorldMatrix, bRowMajor);
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}
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public void SetWorldTransform(double[] InWorldMatrix) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_1(swigCPtr, InWorldMatrix);
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}
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public void SetWorldTransform(float[] InWorldMatrix, bool bRowMajor) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_2(swigCPtr, InWorldMatrix, bRowMajor);
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}
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public void SetWorldTransform(float[] InWorldMatrix) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_3(swigCPtr, InWorldMatrix);
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}
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public void SetScale(double X, double Y, double Z) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetScale(swigCPtr, X, Y, Z);
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}
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public void GetScale(out double OutX, out double OutY, out double OutZ) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetScale(swigCPtr, out OutX, out OutY, out OutZ);
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}
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public void SetRotation(double Pitch, double Yaw, double Roll) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetRotation__SWIG_0(swigCPtr, Pitch, Yaw, Roll);
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}
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public void GetRotation(out double OutPitch, out double OutYaw, out double OutRoll) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetRotation__SWIG_0(swigCPtr, out OutPitch, out OutYaw, out OutRoll);
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}
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public void SetRotation(double X, double Y, double Z, double W) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetRotation__SWIG_1(swigCPtr, X, Y, Z, W);
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}
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public void GetRotation(out double OutX, out double OutY, out double OutZ, out double OutW) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetRotation__SWIG_1(swigCPtr, out OutX, out OutY, out OutZ, out OutW);
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}
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public void SetTranslation(double X, double Y, double Z) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetTranslation(swigCPtr, X, Y, Z);
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}
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public void GetTranslation(out double OutX, out double OutY, out double OutZ) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetTranslation(swigCPtr, out OutX, out OutY, out OutZ);
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}
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public void SetLayer(string InLayerName) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetLayer(swigCPtr, InLayerName);
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}
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public string GetLayer() {
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string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetLayer(swigCPtr));
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return ret;
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}
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public void AddTag(string InTag) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_AddTag(swigCPtr, InTag);
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}
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public void ResetTags() {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_ResetTags(swigCPtr);
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}
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public int GetTagsCount() {
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int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetTagsCount(swigCPtr);
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return ret;
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}
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public string GetTag(int TagIndex) {
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string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetTag(swigCPtr, TagIndex));
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return ret;
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}
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public bool IsComponent() {
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bool ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_IsComponent(swigCPtr);
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return ret;
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}
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public void SetIsComponent(bool bInIsComponent) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetIsComponent(swigCPtr, bInIsComponent);
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}
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public void AddChild(FDatasmithFacadeActor InChildActorPtr) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_AddChild(swigCPtr, FDatasmithFacadeActor.getCPtr(InChildActorPtr));
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}
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public int GetChildrenCount() {
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int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetChildrenCount(swigCPtr);
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return ret;
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}
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public FDatasmithFacadeActor GetChild(int InIndex) {
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global::System.IntPtr objectPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetChild(swigCPtr, InIndex);
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if(objectPtr == global::System.IntPtr.Zero)
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{
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return null;
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}
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else
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{
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FDatasmithFacadeActor.EActorType ActorType = (new FDatasmithFacadeActor(objectPtr, false)).GetActorType();
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switch(ActorType)
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{
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case FDatasmithFacadeActor.EActorType.DirectionalLight:
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return new FDatasmithFacadeDirectionalLight(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.AreaLight:
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return new FDatasmithFacadeAreaLight(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.LightmassPortal:
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return new FDatasmithFacadeLightmassPortal(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.PointLight:
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return new FDatasmithFacadePointLight(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.SpotLight:
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return new FDatasmithFacadeSpotLight(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.StaticMeshActor:
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return new FDatasmithFacadeActorMesh(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.Camera:
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return new FDatasmithFacadeActorCamera(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.Decal:
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return new FDatasmithFacadeActorDecal(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.Actor:
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return new FDatasmithFacadeActor(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.Unsupported:
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default:
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return null;
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}
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}
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}
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public void RemoveChild(FDatasmithFacadeActor InChild) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_RemoveChild(swigCPtr, FDatasmithFacadeActor.getCPtr(InChild));
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}
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public FDatasmithFacadeActor GetParentActor() {
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global::System.IntPtr objectPtr = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetParentActor(swigCPtr);
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if(objectPtr == global::System.IntPtr.Zero)
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{
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return null;
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}
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else
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{
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FDatasmithFacadeActor.EActorType ActorType = (new FDatasmithFacadeActor(objectPtr, false)).GetActorType();
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switch(ActorType)
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{
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case FDatasmithFacadeActor.EActorType.DirectionalLight:
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return new FDatasmithFacadeDirectionalLight(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.AreaLight:
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return new FDatasmithFacadeAreaLight(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.LightmassPortal:
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return new FDatasmithFacadeLightmassPortal(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.PointLight:
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return new FDatasmithFacadePointLight(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.SpotLight:
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return new FDatasmithFacadeSpotLight(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.StaticMeshActor:
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return new FDatasmithFacadeActorMesh(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.Camera:
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return new FDatasmithFacadeActorCamera(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.Decal:
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return new FDatasmithFacadeActorDecal(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.Actor:
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return new FDatasmithFacadeActor(objectPtr, true);
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case FDatasmithFacadeActor.EActorType.Unsupported:
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default:
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return null;
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}
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}
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}
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public void SetVisibility(bool bInVisibility) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetVisibility(swigCPtr, bInVisibility);
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}
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public bool GetVisibility() {
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bool ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetVisibility(swigCPtr);
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return ret;
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}
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public void SetCastShadow(bool bInCastShadow) {
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DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetCastShadow(swigCPtr, bInCastShadow);
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}
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public bool GetCastShadow() {
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bool ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetCastShadow(swigCPtr);
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return ret;
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}
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public FDatasmithFacadeActor.EActorType GetActorType() {
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FDatasmithFacadeActor.EActorType ret = (FDatasmithFacadeActor.EActorType)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetActorType(swigCPtr);
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return ret;
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}
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public enum EActorType {
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DirectionalLight,
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AreaLight,
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EnvironmentLight,
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LightmassPortal,
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PointLight,
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SpotLight,
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StaticMeshActor,
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Camera,
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Actor,
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Decal,
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Unsupported
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}
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}
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