Files
UnrealEngine/Engine/Source/Programs/AutomationTool/Gauntlet/SelfTest/Framework/Gauntlet.SelfTest.TimeoutTest.cs
2025-05-18 13:04:45 +08:00

55 lines
1006 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Gauntlet.SelfTest
{
// Disabled as there's no longer an easy way for tests to overrule timeout results
/*
* [TestGroup("Framework")]
* class TimeoutTest : BaseTestNode
{
DateTime StartTime;
public override float MaxDuration
{
get { return 4; }
}
public override bool StartTest(int Pass, int NumPasses)
{
StartTime = DateTime.Now;
return base.StartTest(Pass, NumPasses);
}
public override void TickTest()
{
// Fail us if we run too long
if ((DateTime.Now - StartTime).TotalSeconds > MaxDuration * 2)
{
MarkComplete(TestResult.Failed);
}
}
public override void StopTest(bool WasCancelled)
{
// we pass, if we're canceled :)
if (WasCancelled)
{
MarkComplete(TestResult.Passed);
}
else
{
MarkComplete(TestResult.Failed);
}
}
}
*/
}