Files
UnrealEngine/Engine/Source/Programs/AutomationTool/Gauntlet/Platform/Mac/Gauntlet.SelfTest.TestTargetDeviceMac.cs
2025-05-18 13:04:45 +08:00

30 lines
620 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using Gauntlet;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnrealBuildTool;
namespace Gauntlet.SelfTest
{
[TestGroup("Devices")]
class TestTargetDeviceMac : TestTargetDevice
{
public override void TickTest()
{
string TempDir = Path.Combine(Environment.CurrentDirectory, "GauntletTemp");
TargetDeviceMac Device = new TargetDeviceMac("LocalMac", Globals.TempDir);
CheckEssentialFunctions(Device);
MarkComplete();
}
}
}