152 lines
4.4 KiB
C#
152 lines
4.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Xml;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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using UnrealBuildBase;
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namespace AutomationTool.Tasks
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{
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/// <summary>
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/// Parameters for a <see cref="WriteTextFileTask"/>.
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/// </summary>
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public class WriteTextFileTaskParameters
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{
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/// <summary>
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/// Path to the file to write.
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/// </summary>
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[TaskParameter]
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public FileReference File { get; set; }
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/// <summary>
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/// Optional, whether or not to append to the file rather than overwrite.
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool Append { get; set; }
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/// <summary>
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/// The text to write to the file.
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/// </summary>
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[TaskParameter(Optional = true)]
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public string Text { get; set; }
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/// <summary>
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/// If specified, causes the given list of files to be printed after the given message.
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.FileSpec)]
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public string Files { get; set; }
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/// <summary>
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/// Tag to be applied to build products of this task.
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
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public string Tag { get; set; }
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}
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/// <summary>
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/// Writes text to a file.
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/// </summary>
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[TaskElement("WriteTextFile", typeof(WriteTextFileTaskParameters))]
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public class WriteTextFileTask : BgTaskImpl
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{
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/// <summary>
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/// Parameters for this task.
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/// </summary>
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readonly WriteTextFileTaskParameters _parameters;
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="parameters">Parameters for this task.</param>
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public WriteTextFileTask(WriteTextFileTaskParameters parameters)
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{
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_parameters = parameters;
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}
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/// <summary>
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/// ExecuteAsync the task.
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/// </summary>
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/// <param name="job">Information about the current job.</param>
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/// <param name="buildProducts">Set of build products produced by this node.</param>
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/// <param name="tagNameToFileSet">Mapping from tag names to the set of files they include.</param>
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public override async Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
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{
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string fileText = _parameters.Text;
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// If any files or tagsets are provided, add them to the text output.
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if (!String.IsNullOrEmpty(_parameters.Files))
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{
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if (!String.IsNullOrWhiteSpace(fileText))
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{
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fileText += Environment.NewLine;
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}
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HashSet<FileReference> files = ResolveFilespec(Unreal.RootDirectory, _parameters.Files, tagNameToFileSet);
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if (files.Any())
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{
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fileText += String.Join(Environment.NewLine, files.Select(f => f.FullName));
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}
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}
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// Make sure output folder exists.
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if (!DirectoryReference.Exists(_parameters.File.Directory))
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{
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DirectoryReference.CreateDirectory(_parameters.File.Directory);
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}
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if (_parameters.Append)
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{
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Logger.LogInformation("{Text}", String.Format("Appending text to file '{0}': {1}", _parameters.File, fileText));
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await FileReference.AppendAllTextAsync(_parameters.File, Environment.NewLine + fileText);
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}
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else
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{
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Logger.LogInformation("{Text}", String.Format("Writing text to file '{0}': {1}", _parameters.File, fileText));
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await FileReference.WriteAllTextAsync(_parameters.File, fileText);
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}
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// Apply the optional tag to the build products
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foreach (string tagName in FindTagNamesFromList(_parameters.Tag))
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{
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FindOrAddTagSet(tagNameToFileSet, tagName).Add(_parameters.File);
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}
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// Add them to the set of build products
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buildProducts.Add(_parameters.File);
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter writer)
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{
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Write(writer, _parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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foreach (string tagName in FindTagNamesFromFilespec(_parameters.Files))
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{
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yield return tagName;
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}
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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return FindTagNamesFromList(_parameters.Tag);
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}
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}
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}
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