173 lines
5.4 KiB
C#
173 lines
5.4 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using System.Xml;
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using EpicGames.Core;
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using Microsoft.Extensions.Logging;
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using UnrealBuildBase;
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namespace AutomationTool.Tasks
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{
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/// <summary>
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/// Parameters for a move task
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/// </summary>
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public class MoveTaskParameters
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{
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/// <summary>
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/// Optional filter to be applied to the list of input files.
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.FileSpec)]
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public string Files { get; set; }
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/// <summary>
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/// The pattern(s) to copy from (for example, Engine/*.txt).
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/// </summary>
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[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
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public string From { get; set; }
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/// <summary>
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/// The directory to copy to.
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/// </summary>
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[TaskParameter(ValidationType = TaskParameterValidationType.FileSpec)]
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public string To { get; set; }
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/// <summary>
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/// Optionally if files should be overwritten, defaults to false.
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool Overwrite { get; set; } = false;
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/// <summary>
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/// Tag to be applied to build products of this task.
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/// </summary>
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[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.TagList)]
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public string Tag { get; set; }
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/// <summary>
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/// Whether or not to throw an error if no files were found to copy
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/// </summary>
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[TaskParameter(Optional = true)]
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public bool ErrorIfNotFound { get; set; } = false;
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}
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/// <summary>
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/// Moves files from one directory to another.
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/// </summary>
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[TaskElement("Move", typeof(MoveTaskParameters))]
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public class MoveTask : BgTaskImpl
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{
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readonly MoveTaskParameters _parameters;
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="parameters">Parameters for this task</param>
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public MoveTask(MoveTaskParameters parameters)
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{
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_parameters = parameters;
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}
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/// <summary>
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/// ExecuteAsync the task.
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/// </summary>
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/// <param name="job">Information about the current job</param>
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/// <param name="buildProducts">Set of build products produced by this node.</param>
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/// <param name="tagNameToFileSet">Mapping from tag names to the set of files they include</param>
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public override Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
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{
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// Parse all the source patterns
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FilePattern sourcePattern = new FilePattern(Unreal.RootDirectory, _parameters.From);
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// Parse the target pattern
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FilePattern targetPattern = new FilePattern(Unreal.RootDirectory, _parameters.To);
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// Apply the filter to the source files
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HashSet<FileReference> files = null;
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if (!String.IsNullOrEmpty(_parameters.Files))
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{
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sourcePattern = sourcePattern.AsDirectoryPattern();
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files = ResolveFilespec(sourcePattern.BaseDirectory, _parameters.Files, tagNameToFileSet);
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}
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// Build the file mapping
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Dictionary<FileReference, FileReference> targetFileToSourceFile;
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try
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{
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targetFileToSourceFile = FilePattern.CreateMapping(files, ref sourcePattern, ref targetPattern);
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// Check we got some files
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if (targetFileToSourceFile.Count == 0)
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{
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if (_parameters.ErrorIfNotFound)
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{
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throw new AutomationException("No files found matching '{0}'", sourcePattern);
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}
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else
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{
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Logger.LogInformation("No files found matching '{SourcePattern}'", sourcePattern);
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}
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return Task.CompletedTask;
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}
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// Copy them all
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Logger.LogInformation("Moving {Arg0} file{Arg1} from {Arg2} to {Arg3}...", targetFileToSourceFile.Count, (targetFileToSourceFile.Count == 1) ? "" : "s", sourcePattern.BaseDirectory, targetPattern.BaseDirectory);
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CommandUtils.ParallelMoveFiles(targetFileToSourceFile.Select(x => new KeyValuePair<FileReference, FileReference>(x.Value, x.Key)), _parameters.Overwrite);
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// Update the list of build products
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buildProducts.UnionWith(targetFileToSourceFile.Keys);
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// Apply the optional output tag to them
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foreach (string tagName in FindTagNamesFromList(_parameters.Tag))
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{
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FindOrAddTagSet(tagNameToFileSet, tagName).UnionWith(targetFileToSourceFile.Keys);
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}
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}
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catch (FilePatternSourceFileMissingException ex)
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{
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if (_parameters.ErrorIfNotFound)
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{
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throw new AutomationException(ex, "Error while trying to create file pattern match for '{0}': {1}", sourcePattern, ex.Message);
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}
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else
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{
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Logger.LogInformation(ex, "Error while trying to create file pattern match for '{SourcePattern}': {Message}", sourcePattern, ex.Message);
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}
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}
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return Task.CompletedTask;
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}
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/// <summary>
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/// Output this task out to an XML writer.
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/// </summary>
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public override void Write(XmlWriter writer)
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{
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Write(writer, _parameters);
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}
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/// <summary>
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/// Find all the tags which are used as inputs to this task
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/// </summary>
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/// <returns>The tag names which are read by this task</returns>
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public override IEnumerable<string> FindConsumedTagNames()
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{
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foreach (string tagName in FindTagNamesFromFilespec(_parameters.Files))
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{
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yield return tagName;
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}
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}
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/// <summary>
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/// Find all the tags which are modified by this task
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/// </summary>
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/// <returns>The tag names which are modified by this task</returns>
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public override IEnumerable<string> FindProducedTagNames()
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{
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return FindTagNamesFromList(_parameters.Tag);
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}
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}
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}
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