161 lines
5.0 KiB
C#
161 lines
5.0 KiB
C#
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using System.Xml;
|
|
using EpicGames.BuildGraph;
|
|
using EpicGames.Core;
|
|
using UnrealBuildTool;
|
|
|
|
namespace AutomationTool.Tasks
|
|
{
|
|
/// <summary>
|
|
/// Parameters for a task which runs a UE commandlet
|
|
/// </summary>
|
|
public class CommandletTaskParameters
|
|
{
|
|
/// <summary>
|
|
/// The commandlet name to execute.
|
|
/// </summary>
|
|
[TaskParameter]
|
|
public string Name { get; set; }
|
|
|
|
/// <summary>
|
|
/// The project to run the editor with.
|
|
/// </summary>
|
|
[TaskParameter(Optional = true, ValidationType = TaskParameterValidationType.FileSpec)]
|
|
public string Project { get; set; }
|
|
|
|
/// <summary>
|
|
/// Arguments to be passed to the commandlet.
|
|
/// </summary>
|
|
[TaskParameter(Optional = true)]
|
|
public string Arguments { get; set; }
|
|
|
|
/// <summary>
|
|
/// The editor executable to use. Defaults to the development UnrealEditor executable for the current platform.
|
|
/// </summary>
|
|
[TaskParameter(Optional = true)]
|
|
public FileReference EditorExe { get; set; }
|
|
|
|
/// <summary>
|
|
/// The minimum exit code, which is treated as an error.
|
|
/// </summary>
|
|
[TaskParameter(Optional = true)]
|
|
public int ErrorLevel { get; set; } = 1;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Spawns the editor to run a commandlet.
|
|
/// </summary>
|
|
[TaskElement("Commandlet", typeof(CommandletTaskParameters))]
|
|
public class CommandletTask : BgTaskImpl
|
|
{
|
|
readonly CommandletTaskParameters _parameters;
|
|
|
|
/// <summary>
|
|
/// Construct a new CommandletTask.
|
|
/// </summary>
|
|
/// <param name="parameters">Parameters for this task</param>
|
|
public CommandletTask(CommandletTaskParameters parameters)
|
|
{
|
|
_parameters = parameters;
|
|
}
|
|
|
|
/// <summary>
|
|
/// ExecuteAsync the task.
|
|
/// </summary>
|
|
/// <param name="job">Information about the current job</param>
|
|
/// <param name="buildProducts">Set of build products produced by this node.</param>
|
|
/// <param name="tagNameToFileSet">Mapping from tag names to the set of files they include</param>
|
|
public override Task ExecuteAsync(JobContext job, HashSet<FileReference> buildProducts, Dictionary<string, HashSet<FileReference>> tagNameToFileSet)
|
|
{
|
|
// Get the full path to the project file
|
|
FileReference projectFile = null;
|
|
if (!String.IsNullOrEmpty(_parameters.Project))
|
|
{
|
|
if (_parameters.Project.EndsWith(".uproject", StringComparison.OrdinalIgnoreCase))
|
|
{
|
|
projectFile = ResolveFile(_parameters.Project);
|
|
}
|
|
else
|
|
{
|
|
projectFile = NativeProjects.EnumerateProjectFiles(Log.Logger).FirstOrDefault(x => x.GetFileNameWithoutExtension().Equals(_parameters.Project, StringComparison.OrdinalIgnoreCase));
|
|
}
|
|
|
|
if (projectFile == null || !FileReference.Exists(projectFile))
|
|
{
|
|
throw new BuildException("Unable to resolve project '{0}'", _parameters.Project);
|
|
}
|
|
}
|
|
|
|
// Get the path to the editor, and check it exists
|
|
FileSystemReference editorExe = _parameters.EditorExe;
|
|
if (editorExe == null)
|
|
{
|
|
editorExe = ProjectUtils.GetEditorForProject(projectFile);
|
|
}
|
|
|
|
// Run the commandlet
|
|
CommandUtils.RunCommandlet(projectFile, editorExe.FullName, _parameters.Name, _parameters.Arguments, _parameters.ErrorLevel);
|
|
return Task.CompletedTask;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Output this task out to an XML writer.
|
|
/// </summary>
|
|
public override void Write(XmlWriter writer)
|
|
{
|
|
Write(writer, _parameters);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find all the tags which are used as inputs to this task
|
|
/// </summary>
|
|
/// <returns>The tag names which are read by this task</returns>
|
|
public override IEnumerable<string> FindConsumedTagNames()
|
|
{
|
|
yield break;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find all the tags which are modified by this task
|
|
/// </summary>
|
|
/// <returns>The tag names which are modified by this task</returns>
|
|
public override IEnumerable<string> FindProducedTagNames()
|
|
{
|
|
yield break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Task wrapper methods
|
|
/// </summary>
|
|
public static partial class StandardTasks
|
|
{
|
|
/// <summary>
|
|
/// Task which runs a UE commandlet
|
|
/// </summary>
|
|
/// <param name="state"></param>
|
|
/// <param name="name">The commandlet name to execute.</param>
|
|
/// <param name="project">The project to run the editor with.</param>
|
|
/// <param name="arguments">Arguments to be passed to the commandlet.</param>
|
|
/// <param name="editorExe">The editor executable to use. Defaults to the development UnrealEditor executable for the current platform.</param>
|
|
/// <param name="errorLevel">The minimum exit code, which is treated as an error.</param>
|
|
public static async Task CommandletAsync(this BgContext state, string name, FileReference project = null, string arguments = null, FileReference editorExe = null, int errorLevel = 1)
|
|
{
|
|
_ = state;
|
|
|
|
CommandletTaskParameters parameters = new CommandletTaskParameters();
|
|
parameters.Name = name;
|
|
parameters.Project = project?.FullName;
|
|
parameters.Arguments = arguments;
|
|
parameters.EditorExe = editorExe;
|
|
parameters.ErrorLevel = errorLevel;
|
|
await ExecuteAsync(new CommandletTask(parameters));
|
|
}
|
|
}
|
|
}
|