Files
2025-05-18 13:04:45 +08:00

57 lines
1.4 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.Text.RegularExpressions;
using EpicGames.Core;
using Microsoft.Extensions.Logging;
#nullable enable
namespace AutomationUtils.Matchers
{
/// <summary>
/// Matches events formatted as UE log channel output
/// </summary>
class LogChannelEventMatcher : ILogEventMatcher
{
static readonly Regex s_pattern = new Regex(
@"^(\s*)" +
@"(?:\[[\d\.\-: ]+\])*" +
@"(?<channel>[a-zA-Z_][a-zA-Z0-9_]*):\s*" +
@"(?<severity>Error|Warning|Display): "
);
/// <inheritdoc/>
public LogEventMatch? Match(ILogCursor input)
{
if (input.TryMatch(s_pattern, out Match? match))
{
if (input.Contains("There is not enough space on the disk."))
{
return new LogEventBuilder(input).ToMatch(LogEventPriority.Low, LogLevel.Error, KnownLogEvents.Systemic_OutOfDiskSpace);
}
LogEventBuilder builder = new LogEventBuilder(input);
builder.Annotate(match.Groups["channel"], LogEventMarkup.Channel);
builder.Annotate(match.Groups["severity"], LogEventMarkup.Severity);
while(builder.IsNextLineHanging())
{
builder.MoveNext();
}
LogLevel level = match.Groups["severity"].Value switch
{
"Error" => LogLevel.Error,
"Warning" => LogLevel.Warning,
_ => LogLevel.Information,
};
return builder.ToMatch(LogEventPriority.Low, level, KnownLogEvents.Engine_LogChannel);
}
return null;
}
}
}