41 lines
813 B
C++
41 lines
813 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MVVM/ViewModels/TrackAreaViewModel.h"
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#include "MVVM/ViewModels/SequencerEditorViewModel.h"
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#include "ISequencerModule.h"
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class FMenuBuilder;
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class ISequencer;
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namespace UE
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{
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namespace Sequencer
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{
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class STrackAreaView;
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class FSequencerTrackAreaViewModel
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: public FTrackAreaViewModel
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{
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public:
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UE_SEQUENCER_DECLARE_CASTABLE(FSequencerTrackAreaViewModel, FTrackAreaViewModel);
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FSequencerTrackAreaViewModel(TSharedRef<ISequencer> InSequencer);
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void InitializeDefaultEditTools(UE::Sequencer::STrackAreaView& InTrackArea);
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virtual FFrameRate GetTickResolution() const override;
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virtual TRange<double> GetViewRange() const override;
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private:
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TWeakPtr<ISequencer> WeakSequencer;
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};
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} // namespace Sequencer
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} // namespace UE
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