51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "MVVM/ViewModelTypeID.h"
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#include "MVVM/ViewModels/SectionModel.h"
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#include "MVVM/ViewModels/ViewModel.h"
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#include "MVVM/ViewModels/ViewModelHierarchy.h"
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#include "MVVM/ViewModels/ViewModelIterators.h"
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class UMovieSceneSection;
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class UMovieSceneTrack;
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class ISequencerTrackEditor;
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namespace UE::Sequencer
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{
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struct FViewModelChildren;
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class SEQUENCER_API ITrackExtension
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{
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public:
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UE_SEQUENCER_DECLARE_VIEW_MODEL_TYPE_ID(ITrackExtension)
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virtual ~ITrackExtension(){}
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virtual UMovieSceneTrack* GetTrack() const = 0;
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virtual int32 GetRowIndex() const = 0;
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virtual FViewModelChildren GetSectionModels() = 0;
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TArray<UMovieSceneSection*> GetSections()
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{
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TArray<UMovieSceneSection*> Sections;
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for (const TViewModelPtr<FSectionModel>& Item : GetSectionModels().IterateSubList<FSectionModel>())
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{
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if (UMovieSceneSection* Section = Item->GetSection())
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{
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Sections.Add(Section);
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}
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}
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return Sections;
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}
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virtual TSharedPtr<ISequencerTrackEditor> GetTrackEditor() const = 0;
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};
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} // namespace UE::Sequencer
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