25 lines
610 B
C++
25 lines
610 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/Texture2D.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "SvgDistanceFieldConfiguration.h"
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#include "SvgDistanceFieldGenerator.generated.h"
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UCLASS()
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class SVGDISTANCEFIELD_API USvgDistanceFieldGenerator : public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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public:
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#if WITH_EDITORONLY_DATA
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UFUNCTION(BlueprintCallable, Category=SvgDistanceField)
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static UTexture2D* GenerateTextureFromSvgFile(const FString& SvgFilePath, const FSvgDistanceFieldConfiguration& Configuration);
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#endif
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};
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