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UnrealEngine/Engine/Source/Editor/SVGDistanceField/Public/SvgDistanceFieldGenerator.h
2025-05-18 13:04:45 +08:00

25 lines
610 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Texture2D.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "SvgDistanceFieldConfiguration.h"
#include "SvgDistanceFieldGenerator.generated.h"
UCLASS()
class SVGDISTANCEFIELD_API USvgDistanceFieldGenerator : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
#if WITH_EDITORONLY_DATA
UFUNCTION(BlueprintCallable, Category=SvgDistanceField)
static UTexture2D* GenerateTextureFromSvgFile(const FString& SvgFilePath, const FSvgDistanceFieldConfiguration& Configuration);
#endif
};