37 lines
1.3 KiB
C++
37 lines
1.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "DetailWidgetRow.h"
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#include "IPropertyTypeCustomization.h"
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#include "Widgets/SCompoundWidget.h"
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class FAssetThumbnailPool;
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class FDetailCategoryImpl;
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/**
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* Generates the header widget for a customized struct or other type.
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* This widget is generally used in the property editor to display a struct as a single row, like with an FColor.
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* Properties passed in that do not have a header customization will return a null widget.
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*/
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class PROPERTYEDITOR_API SStandaloneCustomizedValueWidget : public SCompoundWidget, public IPropertyTypeCustomizationUtils
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{
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public:
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SLATE_BEGIN_ARGS( SStandaloneCustomizedValueWidget )
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{}
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/** Optional Parent Detail Category, useful to access Thumbnail Pool. */
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SLATE_ARGUMENT( TSharedPtr<FDetailCategoryImpl>, ParentCategory)
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs,
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TSharedPtr<IPropertyTypeCustomization> InCustomizationInterface, TSharedRef<IPropertyHandle> InPropertyHandle);
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virtual TSharedPtr<FAssetThumbnailPool> GetThumbnailPool() const override;
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private:
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TWeakPtr<FDetailCategoryImpl> ParentCategory;
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TSharedPtr<IPropertyTypeCustomization> CustomizationInterface;
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TSharedPtr<IPropertyHandle> PropertyHandle;
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TSharedPtr<FDetailWidgetRow> CustomPropertyWidget;
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};
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