33 lines
1007 B
C++
33 lines
1007 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SWidget.h"
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#include "PropertyHandle.h"
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#include "IDetailCustomization.h"
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struct FAssetData;
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class USkeleton;
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/////////////////////////////////////////////////////
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// FAnimInstanceDetails
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class FAnimInstanceDetails : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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// IDetailCustomization interface
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virtual void CustomizeDetails(class IDetailLayoutBuilder& DetailBuilder) override;
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// End of IDetailCustomization interface
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protected:
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// Creates a filtered object widget if the supplied property is an object property
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TSharedRef<SWidget> CreateFilteredObjectPropertyWidget(FProperty* TargetProperty, TSharedRef<IPropertyHandle> TargetPropertyHandle, const USkeleton* TargetSkeleton);
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/** Delegate to handle filtering of asset pickers */
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bool OnShouldFilterAnimAsset(const FAssetData& AssetData, const USkeleton* TargetSkeleton) const;
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};
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