38 lines
1.8 KiB
C++
38 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Widgets/SWindow.h"
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#include "Containers/ArrayView.h"
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struct FKeyHandle;
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struct FTimeToPixel;
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struct FMovieSceneFloatChannel;
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class ISequencer;
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class UMovieSceneSection;
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class MOVIESCENETOOLS_API MovieSceneSectionHelpers
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{
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public:
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/** Consolidate color curves for all track sections. */
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static void ConsolidateColorCurves(TArray< TTuple<float, FLinearColor> >& OutColorKeys, const FLinearColor& DefaultColor, TArrayView<const FMovieSceneFloatChannel* const> ColorChannels, const FTimeToPixel& TimeConverter);
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};
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class MOVIESCENETOOLS_API FMovieSceneKeyColorPicker
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{
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public:
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FMovieSceneKeyColorPicker(UMovieSceneSection* Section, FMovieSceneFloatChannel* RChannel, FMovieSceneFloatChannel* GChannel, FMovieSceneFloatChannel* BChannel, FMovieSceneFloatChannel* AChannel, const TArray<FKeyHandle>& KeyHandles, TWeakPtr<ISequencer> InSequencer);
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private:
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void OnColorPickerPicked(FLinearColor NewColor, UMovieSceneSection* Section, FMovieSceneFloatChannel* RChannel, FMovieSceneFloatChannel* GChannel, FMovieSceneFloatChannel* BChannel, FMovieSceneFloatChannel* AChannel, TWeakPtr<ISequencer> InSequencer);
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void OnColorPickerClosed(const TSharedRef<SWindow>& Window, UMovieSceneSection* Section, FMovieSceneFloatChannel* RChannel, FMovieSceneFloatChannel* GChannel, FMovieSceneFloatChannel* BChannel, FMovieSceneFloatChannel* AChannel, TWeakPtr<ISequencer> InSequencer);
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void OnColorPickerCancelled(FLinearColor NewColor, UMovieSceneSection* Section, FMovieSceneFloatChannel* RChannel, FMovieSceneFloatChannel* GChannel, FMovieSceneFloatChannel* BChannel, FMovieSceneFloatChannel* AChannel, TWeakPtr<ISequencer> InSequencer);
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private:
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static FFrameNumber KeyTime;
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static FLinearColor InitialColor;
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static bool bColorPickerWasCancelled;
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}; |