58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Layout/Margin.h"
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#include "Sections/ThumbnailSection.h"
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class AActor;
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class FMenuBuilder;
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class FSequencerSectionPainter;
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class FTrackEditorThumbnailPool;
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/**
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* CameraCut section, which paints and ticks the appropriate section.
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*/
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class FCameraCutSection
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: public FViewportThumbnailSection
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{
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public:
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/** Create and initialize a new instance. */
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FCameraCutSection(TSharedPtr<ISequencer> InSequencer, TSharedPtr<FTrackEditorThumbnailPool> InThumbnailPool, UMovieSceneSection& InSection);
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/** Virtual destructor. */
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virtual ~FCameraCutSection();
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public:
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// ISequencerSection interface
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virtual void Tick(const FGeometry& AllottedGeometry, const FGeometry& ClippedGeometry, const double InCurrentTime, const float InDeltaTime) override;
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virtual void BuildSectionContextMenu(FMenuBuilder& MenuBuilder, const FGuid& ObjectBinding) override;
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virtual FText GetSectionTitle() const override;
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virtual float GetSectionHeight(const UE::Sequencer::FViewDensityInfo& ViewDensity) const override;
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virtual int32 OnPaintSection(FSequencerSectionPainter& InPainter) const override;
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virtual FMargin GetContentPadding() const override;
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// FThumbnail interface
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virtual void SetSingleTime(double GlobalTime) override;
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virtual FText HandleThumbnailTextBlockText() const override;
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virtual UCameraComponent* GetViewCamera() override;
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private:
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/** Get a representative camera for the given time */
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AActor* GetCameraForFrame(FFrameNumber Time) const;
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/** Callback for executing a "Select Camera" menu entry in the context menu. */
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void HandleSelectCameraMenuEntryExecute(AActor* InCamera);
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/** Callback for determining if the specified camera can actually be selected in the World. */
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bool CanSelectCameraActor(AActor* InCamera) const;
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/** Callback for executing a "Set Camera" menu entry in the context menu. */
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void HandleSetCameraMenuEntryExecute(AActor* InCamera);
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};
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