26 lines
809 B
C++
26 lines
809 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Sections/BindingLifetimeSection.h"
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#include "SequencerSectionPainter.h"
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#define LOCTEXT_NAMESPACE "BindingLifetimeSection"
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bool FBindingLifetimeSection::IsSectionSelected() const
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{
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TSharedPtr<ISequencer> SequencerPtr = Sequencer.Pin();
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TArray<UMovieSceneTrack*> SelectedTracks;
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SequencerPtr->GetSelectedTracks(SelectedTracks);
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UMovieSceneSection* Section = WeakSection.Get();
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UMovieSceneTrack* Track = Section ? CastChecked<UMovieSceneTrack>(Section->GetOuter()) : nullptr;
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return Track && SelectedTracks.Contains(Track);
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}
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int32 FBindingLifetimeSection::OnPaintSection(FSequencerSectionPainter& Painter) const
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{
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int32 LayerId = Painter.PaintSectionBackground();
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return LayerId;
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}
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#undef LOCTEXT_NAMESPACE // "BindingLifetimeSection"
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