Files
UnrealEngine/Engine/Source/Editor/MeshPaint/Public/MeshPaintAdapterFactory.h
2025-05-18 13:04:45 +08:00

26 lines
724 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "CoreMinimal.h"
#include "HAL/Platform.h"
#include "MeshPaintModule.h"
#include "Templates/SharedPointer.h"
class FReferenceCollector;
class IMeshPaintGeometryAdapterFactory;
class UMeshComponent;
class MESHPAINT_API FMeshPaintAdapterFactory
{
public:
static TArray<TSharedPtr<IMeshPaintGeometryAdapterFactory>> FactoryList;
public:
static TSharedPtr<class IMeshPaintGeometryAdapter> CreateAdapterForMesh(UMeshComponent* InComponent, int32 InPaintingMeshLODIndex);
static void InitializeAdapterGlobals();
static void AddReferencedObjectsGlobals(FReferenceCollector& Collector);
static void CleanupGlobals();
};