48 lines
719 B
C++
48 lines
719 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Cooker/CookDependency.h"
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#include "BlueprintDependencies.generated.h"
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UENUM()
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enum class EBPDependencyType
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{
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Asset,
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Struct,
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Class
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};
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USTRUCT()
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struct FBlueprintDependency
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{
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GENERATED_BODY()
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UPROPERTY()
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EBPDependencyType DependencyType = EBPDependencyType::Asset;
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UPROPERTY()
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FName PackageName;
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UPROPERTY()
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FName NativeObjectName;
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UPROPERTY()
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FString Hash;
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};
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USTRUCT()
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struct FBlueprintDependencies
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{
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GENERATED_BODY()
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UPROPERTY()
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TArray<FBlueprintDependency> BlueprintDependencies;
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};
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namespace UE::Private::BlueprintDependencies
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{
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KISMET_API UE::Cook::FCookDependency RecordCookDependencies(const UBlueprint* BP);
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}
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