38 lines
906 B
C++
38 lines
906 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/UnrealString.h"
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#include "Input/Reply.h"
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#include "Misc/Attribute.h"
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#include "Templates/SharedPointer.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/SCompoundWidget.h"
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class SDocumentationAnchor : public SCompoundWidget
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{
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public:
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SLATE_BEGIN_ARGS( SDocumentationAnchor )
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{}
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SLATE_ARGUMENT( FString, PreviewLink )
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SLATE_ARGUMENT( FString, PreviewExcerptName )
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/** The string for the link to follow when clicked */
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SLATE_ATTRIBUTE( FString, Link )
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/** The base URL for the Link, if any is needed */
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SLATE_ATTRIBUTE(FString, BaseUrlId)
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SLATE_END_ARGS()
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void Construct(const FArguments& InArgs);
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private:
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FReply OnClicked() const;
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private:
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TAttribute<FString> Link;
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TAttribute<FString> BaseUrlId;
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TSharedPtr<class SButton> Button;
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TSharedPtr<class SImage> ButtonImage;
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};
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