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UnrealEngine/Engine/Source/Editor/Documentation/Private/SDocumentationAnchor.h
2025-05-18 13:04:45 +08:00

38 lines
906 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/UnrealString.h"
#include "Input/Reply.h"
#include "Misc/Attribute.h"
#include "Templates/SharedPointer.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
class SDocumentationAnchor : public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS( SDocumentationAnchor )
{}
SLATE_ARGUMENT( FString, PreviewLink )
SLATE_ARGUMENT( FString, PreviewExcerptName )
/** The string for the link to follow when clicked */
SLATE_ATTRIBUTE( FString, Link )
/** The base URL for the Link, if any is needed */
SLATE_ATTRIBUTE(FString, BaseUrlId)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
private:
FReply OnClicked() const;
private:
TAttribute<FString> Link;
TAttribute<FString> BaseUrlId;
TSharedPtr<class SButton> Button;
TSharedPtr<class SImage> ButtonImage;
};