Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/NavAgentSelectorCustomization.h
2025-05-18 13:04:45 +08:00

39 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTypeCustomization.h"
#include "Internationalization/Text.h"
#include "Templates/SharedPointer.h"
class IPropertyHandle;
class UNavigationSystemV1;
enum class ECheckBoxState : uint8;
class FNavAgentSelectorCustomization : public IPropertyTypeCustomization
{
public:
// IPropertyTypeCustomization interface
virtual void CustomizeHeader( TSharedRef<IPropertyHandle> StructPropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
virtual void CustomizeChildren( TSharedRef<class IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& StructBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils ) override;
/**
* Creates a new instance.
*
* @return A new struct customization for Keys.
*/
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
protected:
void OnAgentStateChanged();
FText GetSupportedDesc() const;
void OnHeaderCheckStateChanged(ECheckBoxState InNewState);
ECheckBoxState IsHeaderChecked() const;
bool ComputeSupportedAgentCount(const UNavigationSystemV1* NavSysCDO, int32& OutNumAgents, int32& OutNumSupported, int32& OutFirstSupportedIdx) const;
TSharedPtr<IPropertyHandle> StructHandle;
FText SupportedDesc;
};