Files
UnrealEngine/Engine/Source/Editor/DetailCustomizations/Private/MeshMergingSettingsCustomization.h
2025-05-18 13:04:45 +08:00

45 lines
1.6 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MeshMerge/MeshMergingSettings.h"
#include "HAL/Platform.h"
#include "IDetailCustomization.h"
#include "IPropertyTypeCustomization.h"
#include "Layout/Visibility.h"
#include "OverrideResetToDefault.h"
#include "Templates/SharedPointer.h"
class FDetailWidgetRow;
class IDetailLayoutBuilder;
class IPropertyHandle;
class FMeshMergingSettingsObjectCustomization : public IDetailCustomization
{
public:
~FMeshMergingSettingsObjectCustomization();
/** Begin IDetailCustomization interface */
virtual void CustomizeDetails(IDetailLayoutBuilder& LayoutBuilder) override;
/** End IDetailCustomization interface */
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<IDetailCustomization> MakeInstance();
protected:
EVisibility ArePropertiesVisible(const int32 VisibleType) const;
bool AreMaterialPropertiesEnabled() const;
TSharedPtr<IPropertyHandle> EnumProperty;
private:
};
class FMeshMergingSettingsCustomization : public IPropertyTypeCustomization, public TOverrideResetToDefaultWithStaticUStruct<FMeshMergingSettings>
{
public:
static TSharedRef<IPropertyTypeCustomization> MakeInstance();
/** IPropertyTypeCustomization instance */
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> StructPropertyHandle, FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> StructPropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& StructCustomizationUtils) override;
};