Files
UnrealEngine/Engine/Source/Editor/AnimationSettings/Public/AnimationSettingsModule.h
2025-05-18 13:04:45 +08:00

24 lines
547 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "AssetRegistry/AssetData.h"
DECLARE_LOG_CATEGORY_EXTERN(LogAnimationSettings, Log, All);
class FAnimationSettingsModule : public IModuleInterface
{
public:
// IModuleInterface interface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
static void OnAssetRenamed(const FAssetData& InAssetData, const FString& InOldName);
FDelegateHandle OnAssetRenamedHandle;
};