24 lines
547 B
C++
24 lines
547 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Modules/ModuleInterface.h"
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#include "AssetRegistry/AssetData.h"
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DECLARE_LOG_CATEGORY_EXTERN(LogAnimationSettings, Log, All);
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class FAnimationSettingsModule : public IModuleInterface
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{
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public:
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// IModuleInterface interface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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private:
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static void OnAssetRenamed(const FAssetData& InAssetData, const FString& InOldName);
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FDelegateHandle OnAssetRenamedHandle;
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};
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