98 lines
3.4 KiB
C++
98 lines
3.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AnimationModifierDetailCustomization.h"
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#include "AnimationModifier.h"
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#include "Containers/Array.h"
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#include "DetailCategoryBuilder.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailWidgetRow.h"
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#include "ScopedTransaction.h"
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#include "Internationalization/Internationalization.h"
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#include "Misc/AssertionMacros.h"
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#include "SlotBase.h"
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#include "Templates/Casts.h"
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#include "UObject/Object.h"
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#include "UObject/WeakObjectPtr.h"
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#include "UObject/WeakObjectPtrTemplates.h"
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#include "Widgets/DeclarativeSyntaxSupport.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/SBoxPanel.h"
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#define LOCTEXT_NAMESPACE "FAnimationModifierDetailCustomization"
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void FAnimationModifierDetailCustomization::CustomizeDetails(IDetailLayoutBuilder& DetailBuilder)
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{
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ModifierInstance = nullptr;
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TArray<TWeakObjectPtr<UObject>> Objects;
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DetailBuilder.GetObjectsBeingCustomized(Objects);
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ensure(Objects.Num() == 1); // This is in here to ensure we are only showing the modifier details in the blueprint editor
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for (TWeakObjectPtr<UObject> Object : Objects)
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{
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if (Object->IsA<UAnimationModifier>())
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{
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ModifierInstance = Cast<UAnimationModifier>(Object.Get());
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}
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}
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// If we have found a valid modifier instance add a revision bump button to the details panel
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if (ModifierInstance)
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{
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IDetailCategoryBuilder& RevisionCategory = DetailBuilder.EditCategory("Modifier Instances");
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FDetailWidgetRow& UpdateRevisionRow = RevisionCategory.AddCustomRow(LOCTEXT("ModifierActionsLabel", "Modifier Actions"))
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.WholeRowWidget
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[
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SNew(SHorizontalBox)
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+SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(2.f)
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[
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SNew(SButton)
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.OnClicked(this, &FAnimationModifierDetailCustomization::OnApplyButtonClicked, true)
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.ToolTipText(LOCTEXT("ApplyToolTip", "Applies any instanced modifiers of this class to their owning Animation Sequences."))
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.Text(LOCTEXT("ApplyText", "Apply to All"))
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]
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+SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(2.f)
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[
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SNew(SButton)
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.OnClicked(this, &FAnimationModifierDetailCustomization::OnApplyButtonClicked, false)
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.ToolTipText(LOCTEXT("ApplyOutOfDataToolTip", "Applies any instanced modifiers, if they are out-of-date, of this class to their owning Animation Sequences."))
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.Text(LOCTEXT("ApplyToOutOfDateText", "Apply to All out-of-date"))
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]
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+SHorizontalBox::Slot()
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.AutoWidth()
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.Padding(2.f)
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[
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SAssignNew(UpdateRevisionButton, SButton)
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.OnClicked(this, &FAnimationModifierDetailCustomization::OnUpdateRevisionButtonClicked)
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.ToolTipText(LOCTEXT("UpdateRevisionToolTip", "Updates the stored revision GUID on all instances of this Modifier class, marking them out-of-date."))
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.Text(LOCTEXT("UpdateRevisionText", "Update Revision"))
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]
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];
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}
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}
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FReply FAnimationModifierDetailCustomization::OnUpdateRevisionButtonClicked()
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{
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if (ModifierInstance)
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{
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ModifierInstance->UpdateRevisionGuid(ModifierInstance->GetClass());
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}
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return FReply::Handled();
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}
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FReply FAnimationModifierDetailCustomization::OnApplyButtonClicked(bool bForceApply)
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{
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if (ModifierInstance)
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{
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const FScopedTransaction Transaction(LOCTEXT("UndoAction_ApplyModifiers", "Applying Animation Modifier to Animation Sequence(s)"));
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UAnimationModifier::ApplyToAll(ModifierInstance->GetClass(), bForceApply);
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}
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return FReply::Handled();
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}
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#undef LOCTEXT_NAMESPACE //"FAnimationModifierDetailCustomization"
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