43 lines
1.1 KiB
C++
43 lines
1.1 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Interfaces/ITargetPlatformModule.h"
|
|
#include "Modules/ModuleManager.h"
|
|
#include "Common/TargetPlatformBase.h"
|
|
|
|
#define LOCTEXT_NAMESPACE "FWindowsTargetPlatformModule"
|
|
|
|
|
|
/**
|
|
* Implements the Windows target platform module.
|
|
*/
|
|
class FWindowsTargetPlatformModule
|
|
: public ITargetPlatformModule
|
|
{
|
|
public:
|
|
|
|
/** Destructor. */
|
|
~FWindowsTargetPlatformModule( )
|
|
{
|
|
|
|
}
|
|
|
|
public:
|
|
|
|
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms) override
|
|
{
|
|
}
|
|
|
|
virtual void GetTargetPlatforms(TArray<ITargetPlatform*>& TargetPlatforms, TArray<ITargetPlatformSettings*> TargetPlatformSettings, TArray<ITargetPlatformControls*> TargetPlatformControls) override
|
|
{
|
|
for (ITargetPlatformControls* TargetPlatformControlsIt : TargetPlatformControls)
|
|
{
|
|
TargetPlatforms.Add(new FTargetPlatformMerged(TargetPlatformControlsIt->GetTargetPlatformSettings(), TargetPlatformControlsIt));
|
|
}
|
|
}
|
|
};
|
|
|
|
#undef LOCTEXT_NAMESPACE
|
|
|
|
IMPLEMENT_MODULE(FWindowsTargetPlatformModule, WindowsTargetPlatform);
|