26 lines
808 B
C++
26 lines
808 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "LiveCodingSettings.h"
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#include "Misc/App.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(LiveCodingSettings)
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ULiveCodingSettings::ULiveCodingSettings(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer)
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{
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FProperty* EngineModulesProperty = StaticClass()->FindPropertyByName("bPreloadEngineModules");
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check(EngineModulesProperty != nullptr);
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FProperty* EnginePluginModulesProperty = StaticClass()->FindPropertyByName("bPreloadEnginePluginModules");
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check(EnginePluginModulesProperty != nullptr);
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if (FApp::IsEngineInstalled())
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{
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EngineModulesProperty->ClearPropertyFlags(CPF_Edit);
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EnginePluginModulesProperty->ClearPropertyFlags(CPF_Edit);
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}
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bPreloadProjectModules = true;
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bPreloadProjectPluginModules = true;
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}
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