Files
2025-05-18 13:04:45 +08:00

761 lines
22 KiB
C++

// Copyright 2011-2020 Molecular Matters GmbH, all rights reserved.
#if LC_VERSION == 1
// BEGIN EPIC MOD
//#include PCH_INCLUDE
// END EPIC MOD
#include "LC_Process.h"
#include "LC_Memory.h"
#include "LC_PointerUtil.h"
#include "LC_VirtualMemory.h"
#include "LC_WindowsInternalFunctions.h"
#include "LC_Thread.h"
// BEGIN EPIC MOD
#include "LC_Logging.h"
#include <Psapi.h>
#include "Containers/Map.h"
#include "Containers/UnrealString.h"
// END EPIC MOD
// BEGIN EPIC MODS
#pragma warning(push)
#pragma warning(disable:6011) // warning C6011: Dereferencing NULL pointer 'processInfo'.
#pragma warning(disable:6335) // warning C6335: Leaking process information handle 'context->pi.hProcess'.
// END EPIC MODS
namespace Process
{
struct Context
{
uint32_t flags;
HANDLE pipeReadEnd;
PROCESS_INFORMATION processInformation;
Thread::Handle drainStdoutThread;
std::wstring stdoutData;
};
}
void* Process::Current::GetBase(void)
{
return ::GetModuleHandle(NULL);
}
Process::Handle Process::Current::GetHandle(void)
{
return Process::Handle(::GetCurrentProcess());
}
Process::Id Process::Current::GetId(void)
{
return Process::Id(::GetCurrentProcessId());
}
Filesystem::Path Process::Current::GetImagePath(void)
{
wchar_t filename[Filesystem::Path::CAPACITY] = { '\0' };
::GetModuleFileNameW(NULL, filename, Filesystem::Path::CAPACITY);
return Filesystem::Path(filename);
}
Filesystem::Path Process::Current::GetWorkingDirectory(void)
{
wchar_t workingDirectory[Filesystem::Path::CAPACITY] = { '\0' };
::GetCurrentDirectoryW(Filesystem::Path::CAPACITY, workingDirectory);
return Filesystem::Path(workingDirectory);
}
std::wstring Process::Current::GetCommandLine(void)
{
return std::wstring(::GetCommandLineW());
}
Process::Id Process::GetId(const Context* context)
{
return Process::Id(context->processInformation.dwProcessId);
}
Process::Handle Process::GetHandle(const Context* context)
{
return Process::Handle(context->processInformation.hProcess);
}
std::wstring Process::GetStdOutData(const Context* context)
{
return context->stdoutData;
}
namespace
{
static Thread::ReturnValue DrainPipe(Process::Context* context)
{
std::vector<char> stdoutData;
stdoutData.reserve(1024u);
char buffer[1024u];
for (;;)
{
DWORD bytesRead = 0u;
if (!::ReadFile(context->pipeReadEnd, buffer, sizeof(buffer) - 1u, &bytesRead, NULL))
{
// error while trying to read from the pipe, process has probably ended and closed its end of the pipe
const DWORD error = ::GetLastError();
if (error == ERROR_BROKEN_PIPE)
{
// this is expected
break;
}
LC_ERROR_USER("Error 0x%X while reading from pipe", error);
break;
}
stdoutData.insert(stdoutData.end(), buffer, buffer + bytesRead);
}
// convert stdout data to UTF16
if (stdoutData.size() > 0u)
{
// cl.exe and link.exe write to stdout using the OEM codepage
const int sizeNeeded = ::MultiByteToWideChar(CP_OEMCP, 0, stdoutData.data(), static_cast<int>(stdoutData.size()), NULL, 0);
wchar_t* strTo = new wchar_t[static_cast<size_t>(sizeNeeded)];
::MultiByteToWideChar(CP_OEMCP, 0, stdoutData.data(), static_cast<int>(stdoutData.size()), strTo, sizeNeeded);
context->stdoutData.assign(strTo, static_cast<size_t>(sizeNeeded));
delete[] strTo;
}
return Thread::ReturnValue(0u);
}
}
Process::Context* Process::Spawn(const wchar_t* exePath, const wchar_t* workingDirectory, const wchar_t* commandLine, const void* environmentBlock, uint32_t flags)
{
Context* context = new Context { flags, nullptr, ::PROCESS_INFORMATION {}, Thread::Handle(nullptr), {} };
::SECURITY_ATTRIBUTES saAttr;
saAttr.nLength = sizeof(SECURITY_ATTRIBUTES);
// BEGIN EPIC MOD
saAttr.bInheritHandle = Windows::TRUE;
// END EPIC MOD
saAttr.lpSecurityDescriptor = NULL;
::STARTUPINFOW startupInfo = {};
startupInfo.cb = sizeof(startupInfo);
// BEGIN EPIC MOD
Windows::HANDLE hProcessStdOutRead = NULL;
Windows::HANDLE hProcessStdOutWrite = NULL;
Windows::HANDLE hProcessStdErrWrite = NULL;
// END EPIC MOD
if (flags & SpawnFlags::REDIRECT_STDOUT)
{
// create a STD_OUT pipe for the child process
if (!::CreatePipe(&hProcessStdOutRead, &hProcessStdOutWrite, &saAttr, 0))
{
LC_ERROR_USER("Cannot create stdout pipe. Error: 0x%X", ::GetLastError());
delete context;
return nullptr;
}
// create a duplicate of the STD_OUT write handle for the STD_ERR write handle. this is necessary in case the child
// application closes one of its STD output handles.
// BEGIN EPIC MOD
if (!::DuplicateHandle(::GetCurrentProcess(), hProcessStdOutWrite, ::GetCurrentProcess(),
&hProcessStdErrWrite, 0, Windows::TRUE, DUPLICATE_SAME_ACCESS))
// END EPIC MOD
{
LC_ERROR_USER("Cannot duplicate stdout pipe. Error: 0x%X", ::GetLastError());
::CloseHandle(hProcessStdOutRead);
::CloseHandle(hProcessStdOutWrite);
delete context;
return nullptr;
}
// the spawned process will output data into the write-end of the pipe, and our process will read from the
// read-end. because pipes can only do some buffering, we need to ensure that pipes never get clogged, otherwise
// the spawned process could block due to the pipe being full.
// therefore, we also create a new thread that continuously reads data from the pipe on our end.
context->pipeReadEnd = hProcessStdOutRead;
context->drainStdoutThread = Thread::CreateFromFunction("DrainStdoutPipe", 16u * 1024u, &DrainPipe, context);
startupInfo.hStdOutput = hProcessStdOutWrite;
startupInfo.hStdError = hProcessStdErrWrite;
startupInfo.dwFlags = STARTF_USESTDHANDLES;
}
wchar_t* commandLineBuffer = nullptr;
if (commandLine)
{
commandLineBuffer = new wchar_t[32768];
::wcscpy_s(commandLineBuffer, 32768u, commandLine);
}
LC_LOG_DEV("%s", "Spawning process:");
{
LC_LOG_INDENT_DEV;
LC_LOG_DEV("Executable: %S", exePath);
LC_LOG_DEV("Command line: %S", commandLineBuffer ? commandLineBuffer : L"none");
LC_LOG_DEV("Working directory: %S", workingDirectory ? workingDirectory : L"none");
LC_LOG_DEV("Custom environment block: %S", environmentBlock ? L"yes" : L"no");
LC_LOG_DEV("Flags: %u", flags);
}
DWORD creationFlags = CREATE_UNICODE_ENVIRONMENT;
if (flags & SpawnFlags::NO_WINDOW)
{
creationFlags |= CREATE_NO_WINDOW;
}
if (flags & SpawnFlags::SUSPENDED)
{
creationFlags |= CREATE_SUSPENDED;
}
// the environment block is not written to by CreateProcess, so it is safe to const_cast (it's a Win32 API mistake)
// BEGIN EPIC MOD
const BOOL success = ::CreateProcessW(exePath, commandLineBuffer, NULL, NULL, Windows::TRUE, creationFlags, const_cast<void*>(environmentBlock), workingDirectory, &startupInfo, &context->processInformation);
// END EPIC MOD
if (success == 0)
{
LC_ERROR_USER("Could not spawn process %S. Error: %d", exePath, ::GetLastError());
}
delete[] commandLineBuffer;
if (flags & SpawnFlags::REDIRECT_STDOUT)
{
// we don't need those ends of the pipe
::CloseHandle(hProcessStdOutWrite);
::CloseHandle(hProcessStdErrWrite);
}
return context;
}
void Process::Destroy(Context*& context)
{
::CloseHandle(context->processInformation.hProcess);
::CloseHandle(context->processInformation.hThread);
memory::DeleteAndNull(context);
}
void Process::ResumeMainThread(Context* context)
{
::ResumeThread(context->processInformation.hThread);
}
unsigned int Process::Wait(Context* context)
{
// wait until process terminates
::WaitForSingleObject(context->processInformation.hProcess, INFINITE);
if (context->flags & SpawnFlags::REDIRECT_STDOUT)
{
// wait until all data is drained from the pipe
Thread::Join(context->drainStdoutThread);
Thread::Close(context->drainStdoutThread);
// close remaining pipe handles
::CloseHandle(context->pipeReadEnd);
}
DWORD exitCode = 0xFFFFFFFFu;
::GetExitCodeProcess(context->processInformation.hProcess, &exitCode);
return exitCode;
}
unsigned int Process::Wait(Handle handle)
{
// wait until process terminates
::WaitForSingleObject(+handle, INFINITE);
DWORD exitCode = 0xFFFFFFFFu;
::GetExitCodeProcess(+handle, &exitCode);
return exitCode;
}
void Process::Terminate(Context* context)
{
Terminate(Process::Handle(context->processInformation.hProcess));
}
void Process::Terminate(Handle handle)
{
::TerminateProcess(+handle, 0u);
// termination is asynchronous, wait until the process is really gone
::WaitForSingleObject(+handle, INFINITE);
}
Process::Handle Process::Open(Id processId)
{
// BEGIN EPIC MOD
return Process::Handle(::OpenProcess(PROCESS_ALL_ACCESS, Windows::FALSE, +processId));
// END EPIC MOD
}
void Process::Close(Handle& handle)
{
::CloseHandle(+handle);
handle = INVALID_HANDLE;
}
void Process::Suspend(Context* context)
{
WindowsInternals::NtSuspendProcess(context->processInformation.hProcess);
}
void Process::Suspend(Handle handle)
{
WindowsInternals::NtSuspendProcess(+handle);
}
void Process::Resume(Context* context)
{
WindowsInternals::NtResumeProcess(context->processInformation.hProcess);
}
void Process::Resume(Handle handle)
{
WindowsInternals::NtResumeProcess(+handle);
}
bool Process::IsActive(Handle handle)
{
DWORD exitCode = 0u;
const BOOL success = ::GetExitCodeProcess(+handle, &exitCode);
if ((success != 0) && (exitCode == STILL_ACTIVE))
{
return true;
}
// either the function has failed (because the process terminated unexpectedly) or the exit code
// signals that the process exited already.
return false;
}
bool Process::IsWoW64(Handle handle)
{
// a WoW64 process has a PEB32 instead of a real PEB.
// if we get a meaningful pointer to this PEB32, the process is running under WoW64.
ULONG_PTR peb32 = 0u;
WindowsInternals::NtQueryInformationProcess(+handle, WindowsInternals::ProcessWow64Information, &peb32, sizeof(ULONG_PTR), NULL);
return (peb32 != 0u);
}
void Process::ReadProcessMemory(Handle handle, const void* srcAddress, void* destBuffer, size_t size)
{
WindowsInternals::NtReadVirtualMemory(+handle, const_cast<PVOID>(srcAddress), destBuffer, static_cast<ULONG>(size), NULL);
}
void Process::WriteProcessMemory(Handle handle, void* destAddress, const void* srcBuffer, size_t size)
{
DWORD oldProtect = 0u;
::VirtualProtectEx(+handle, destAddress, size, PAGE_READWRITE, &oldProtect);
{
// instead of the regular WriteProcessMemory function, we use an undocumented function directly.
// this is because Windows 10 introduced a performance regression that causes WriteProcessMemory to be 100 times slower (!)
// than in previous versions of Windows.
// this bug was reported here:
// https://developercommunity.visualstudio.com/content/problem/228061/writeprocessmemory-slowdown-on-windows-10.html
WindowsInternals::NtWriteVirtualMemory(+handle, destAddress, const_cast<PVOID>(srcBuffer), static_cast<ULONG>(size), NULL);
}
::VirtualProtectEx(+handle, destAddress, size, oldProtect, &oldProtect);
}
void* Process::ScanMemoryRange(Handle handle, const void* lowerBound, const void* upperBound, size_t size, size_t alignment)
{
for (const void* scan = lowerBound; /* nothing */; /* nothing */)
{
// align address to be scanned
scan = pointer::AlignTop<const void*>(scan, alignment);
if (pointer::Offset<const void*>(scan, size) >= upperBound)
{
// outside of range to scan
LC_ERROR_DEV("Could not find memory range that fits 0x%X bytes with alignment 0x%X in range from 0x%p to 0x%p (scan: 0x%p)", size, alignment, lowerBound, upperBound, scan);
return nullptr;
}
else if (scan < lowerBound)
{
// outside of range (possible wrap-around)
LC_ERROR_DEV("Could not find memory range that fits 0x%X bytes with alignment 0x%X in range from 0x%p to 0x%p (scan: 0x%p)", size, alignment, lowerBound, upperBound, scan);
return nullptr;
}
::MEMORY_BASIC_INFORMATION memoryInfo = {};
::VirtualQueryEx(+handle, scan, &memoryInfo, sizeof(::MEMORY_BASIC_INFORMATION));
if ((memoryInfo.RegionSize >= size) && (memoryInfo.State == MEM_FREE))
{
return memoryInfo.BaseAddress;
}
// keep on searching
scan = pointer::Offset<const void*>(memoryInfo.BaseAddress, memoryInfo.RegionSize);
}
}
uint32_t Process::ConvertPageProtectionToExecutableProtection(uint32_t protection)
{
// cut off PAGE_GUARD, PAGE_NOCACHE, PAGE_WRITECOMBINE, and PAGE_REVERT_TO_FILE_MAP
const uint32_t extraBits = protection & 0xFFFFFF00u;
const uint32_t pageProtection = protection & 0x000000FFu;
switch (pageProtection)
{
case PAGE_NOACCESS:
case PAGE_READONLY:
case PAGE_READWRITE:
case PAGE_WRITECOPY:
return (pageProtection << 4u) | extraBits;
case PAGE_EXECUTE:
case PAGE_EXECUTE_READ:
case PAGE_EXECUTE_READWRITE:
case PAGE_EXECUTE_WRITECOPY:
default:
return protection;
}
}
void Process::MakePagesExecutable(Handle handle, void* address, size_t size)
{
const uint32_t pageSize = VirtualMemory::GetPageSize();
const void* endOfRegion = pointer::Offset<const void*>(address, size);
for (const void* scan = address; /* nothing */; /* nothing */)
{
::MEMORY_BASIC_INFORMATION memoryInfo = {};
const SIZE_T bytesInBuffer = ::VirtualQueryEx(+handle, scan, &memoryInfo, sizeof(::MEMORY_BASIC_INFORMATION));
if (bytesInBuffer == 0u)
{
// could not query the protection, bail out
break;
}
const uint32_t executableProtection = ConvertPageProtectionToExecutableProtection(memoryInfo.Protect);
if (executableProtection != memoryInfo.Protect)
{
// change this page into an executable one
DWORD oldProtection = 0u;
::VirtualProtectEx(+handle, memoryInfo.BaseAddress, pageSize, executableProtection, &oldProtection);
}
const void* endOfThisRegion = pointer::Offset<const void*>(memoryInfo.BaseAddress, pageSize);
if (endOfThisRegion >= endOfRegion)
{
// we are done
break;
}
// keep on walking pages
scan = endOfThisRegion;
}
}
void Process::FlushInstructionCache(Handle handle, void* address, size_t size)
{
::FlushInstructionCache(+handle, address, size);
}
Process::Environment Process::CreateEnvironment(Handle handle)
{
const void* processEnvironment = nullptr;
// EPIC BEGIN MOD
SIZE_T processEnvironmentSize = 0;
// EPIC END MOD
const bool isWow64 = IsWoW64(handle);
if (!isWow64)
{
// this is either a 32-bit process running on 32-bit Windows, or a 64-bit process running on 64-bit Windows.
// the environment can be retrieved directly from the process' PEB and process parameters.
WindowsInternals::NT_PROCESS_BASIC_INFORMATION pbi = {};
WindowsInternals::NtQueryInformationProcess(+handle, WindowsInternals::ProcessBasicInformation, &pbi, sizeof(pbi), NULL);
const WindowsInternals::NT_PEB peb = ReadProcessMemory<WindowsInternals::NT_PEB>(handle, pbi.PebBaseAddress);
const WindowsInternals::RTL_USER_PROCESS_PARAMETERS parameters = ReadProcessMemory<WindowsInternals::RTL_USER_PROCESS_PARAMETERS>(handle, peb.ProcessParameters);
processEnvironment = parameters.Environment;
// EPIC BEGIN MOD
processEnvironmentSize = parameters.EnvironmentSize;
// EPIC END MOD
}
else
{
// this is a process running under WoW64.
// we must get the environment from the PEB32 of the process, rather than the "real" PEB.
ULONG_PTR peb32Wow64 = 0u;
WindowsInternals::NtQueryInformationProcess(+handle, WindowsInternals::ProcessWow64Information, &peb32Wow64, sizeof(ULONG_PTR), NULL);
const WindowsInternals::NT_PEB32 peb32 = ReadProcessMemory<WindowsInternals::NT_PEB32>(handle, pointer::FromInteger<const void*>(peb32Wow64));
const WindowsInternals::RTL_USER_PROCESS_PARAMETERS32 parameters32 = ReadProcessMemory<WindowsInternals::RTL_USER_PROCESS_PARAMETERS32>(handle, pointer::FromInteger<const void*>(peb32.ProcessParameters32));
processEnvironment = pointer::FromInteger<const void*>(parameters32.Environment);
// EPIC BEGIN MOD
processEnvironmentSize = parameters32.EnvironmentSize;
// EPIC END MOD
}
if (!processEnvironment)
{
return Environment { 0u, nullptr };
}
// EPIC BEGIN MOD
Environment environment = { processEnvironmentSize, ::malloc(processEnvironmentSize) };
// EPIC END MOD
ReadProcessMemory(handle, processEnvironment, environment.data, environment.size);
return environment;
}
Process::Environment Process::CreateEnvironment(Context* context)
{
return CreateEnvironment(Process::Handle(context->processInformation.hProcess));
}
void Process::DestroyEnvironment(Environment& environment)
{
::free(environment.data);
environment.data = nullptr;
environment.size = 0u;
}
// BEGIN EPIC MOD
std::vector<Thread::Id> Process::EnumerateThreads(Id processId)
// END EPIC MOD
{
// BEGIN EPIC MOD
std::vector<Thread::Id> threadIds;
// END EPIC MOD
threadIds.reserve(256u);
// 2MB should be enough for getting the process information, even on systems with high load
ULONG bufferSize = 2048u * 1024u;
void* processSnapshot = nullptr;
WindowsInternals::NTSTATUS status = 0;
do
{
processSnapshot = ::malloc(bufferSize);
// try getting a process snapshot into the provided buffer
// BEGIN EPIC MOD
status = WindowsInternals::NtQuerySystemInformation.ExecNoResultCheck(WindowsInternals::SystemProcessInformation, processSnapshot, bufferSize, NULL);
// END EPIC MOD
if (status == STATUS_INFO_LENGTH_MISMATCH)
{
// buffer is too small, try again
::free(processSnapshot);
processSnapshot = nullptr;
bufferSize *= 2u;
}
else if (status < 0)
{
// something went wrong
// BEGIN EPIC MOD - PVS is having problems dealing with + here.
WindowsInternals::NtQuerySystemInformation.CheckResult(status); // write the error
LC_ERROR_USER("Cannot enumerate threads in process (PID: %d)", static_cast<DWORD>(processId));
// END EPIC MOD
::free(processSnapshot);
return threadIds;
}
}
while (status == STATUS_INFO_LENGTH_MISMATCH);
// find the process information for the given process ID
{
WindowsInternals::NT_SYSTEM_PROCESS_INFORMATION* processInfo = static_cast<WindowsInternals::NT_SYSTEM_PROCESS_INFORMATION*>(processSnapshot);
while (processInfo != nullptr)
{
if (processInfo->UniqueProcessId == reinterpret_cast<HANDLE>(static_cast<DWORD_PTR>(+processId)))
{
// we found the process we're looking for
break;
}
if (processInfo->NextEntryOffset == 0u)
{
// we couldn't find our process
// BEGIN EPIC MOD - PVS is having problems dealing with + here.
LC_ERROR_USER("Cannot enumerate threads, process not found (PID: %d)", static_cast<DWORD>(processId));
// END EPIC MOD
::free(processSnapshot);
return threadIds;
}
else
{
// walk to the next process info
processInfo = pointer::Offset<WindowsInternals::NT_SYSTEM_PROCESS_INFORMATION*>(processInfo, processInfo->NextEntryOffset);
}
}
// record all threads belonging to the given process
if (processInfo)
{
for (ULONG i = 0u; i < processInfo->NumberOfThreads; ++i)
{
const DWORD threadId = static_cast<DWORD>(reinterpret_cast<DWORD_PTR>(processInfo->Threads[i].ClientId.UniqueThread));
threadIds.push_back(Thread::Id(threadId));
}
}
}
::free(processSnapshot);
return threadIds;
}
// BEGIN EPIC MOD
std::vector<Process::Module> Process::EnumerateModules(Handle handle)
// END EPIC MOD
{
// 1024 modules should be enough for most processes
// BEGIN EPIC MOD
std::vector<Module> modules;
// END EPIC MOD
modules.reserve(1024u);
WindowsInternals::NT_PROCESS_BASIC_INFORMATION pbi = {};
WindowsInternals::NtQueryInformationProcess(+handle, WindowsInternals::ProcessBasicInformation, &pbi, sizeof(pbi), NULL);
const WindowsInternals::NT_PEB processPEB = ReadProcessMemory<WindowsInternals::NT_PEB>(handle, pbi.PebBaseAddress);
const WindowsInternals::NT_PEB_LDR_DATA loaderData = ReadProcessMemory<WindowsInternals::NT_PEB_LDR_DATA>(handle, processPEB.Ldr);
::LIST_ENTRY* listHeader = loaderData.InLoadOrderModuleList.Flink;
::LIST_ENTRY* currentNode = listHeader;
do
{
const WindowsInternals::NT_LDR_DATA_TABLE_ENTRY entry = ReadProcessMemory<WindowsInternals::NT_LDR_DATA_TABLE_ENTRY>(handle, currentNode);
wchar_t fullDllName[Filesystem::Path::CAPACITY] = { '\0' };
// certain modules don't have a name and DLL base, skip those
if ((entry.DllBase != nullptr) && (entry.FullDllName.Length > 0) && (entry.FullDllName.Buffer != nullptr))
{
ReadProcessMemory(handle, entry.FullDllName.Buffer, fullDllName, entry.FullDllName.Length);
modules.emplace_back(Module { Filesystem::Path(fullDllName), entry.DllBase, entry.SizeOfImage });
}
currentNode = entry.InLoadOrderLinks.Flink;
if (currentNode == nullptr)
{
break;
}
}
while (listHeader != currentNode);
return modules;
}
Filesystem::Path Process::GetImagePath(Handle handle)
{
DWORD charCount = Filesystem::Path::CAPACITY;
wchar_t processName[Filesystem::Path::CAPACITY] = { '\0' };
::QueryFullProcessImageName(+handle, 0u, processName, &charCount);
return Filesystem::Path(processName);
}
uint32_t Process::GetModuleSize(Handle handle, void* moduleBase)
{
::MODULEINFO info = {};
::GetModuleInformation(+handle, static_cast<HMODULE>(moduleBase), &info, sizeof(::MODULEINFO));
return info.SizeOfImage;
}
// BEGIN EPIC MOD - Allow passing environment block for linker
Process::Environment* Process::CreateEnvironmentFromMap(const TMap<FString, FString>& Pairs)
{
std::vector<wchar_t> environmentData;
for (const TPair<FString, FString>& Pair : Pairs)
{
FString Variable = FString::Printf(TEXT("%s=%s"), *Pair.Key, *Pair.Value);
environmentData.insert(environmentData.end(), *Variable, *Variable + (Variable.Len() + 1));
}
environmentData.push_back('\0');
Environment* environment = new Environment;
environment->size = environmentData.size();
environment->data = ::malloc(environmentData.size() * sizeof(wchar_t));
if (environment->data != nullptr)
{
memcpy(environment->data, environmentData.data(), environmentData.size() * sizeof(wchar_t));
}
return environment;
}
// END EPIC MOD
void Process::DumpMemory(Handle handle, const void* address, size_t size)
{
uint8_t* memory = new uint8_t[size];
ReadProcessMemory(handle, address, memory, size);
LC_LOG_DEV("%s", "Raw data:");
LC_LOG_INDENT_DEV;
for (size_t i = 0u; i < size; ++i)
{
LC_LOG_DEV("0x%02X", memory[i]);
}
delete[] memory;
}
// BEGIN EPIC MODS
#pragma warning(pop)
// END EPIC MODS
#endif // LC_VERSION