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2025-05-18 13:04:45 +08:00

229 lines
7.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "STimerTableRow.h"
#include "SlateOptMacros.h"
#include "Widgets/SOverlay.h"
#include "Widgets/SToolTip.h"
#include "Widgets/Images/SImage.h"
// TraceInsightsCore
#include "InsightsCore/Common/TimeUtils.h"
#include "InsightsCore/Table/ViewModels/Table.h"
#include "InsightsCore/Table/ViewModels/TableColumn.h"
// TraceInsights
#include "Insights/InsightsStyle.h"
#include "Insights/TimingProfiler/Widgets/STimersViewTooltip.h"
#include "Insights/TimingProfiler/Widgets/STimerTableCell.h"
#define LOCTEXT_NAMESPACE "UE::Insights::TimingProfiler::STimersView"
namespace UE::Insights::TimingProfiler
{
////////////////////////////////////////////////////////////////////////////////////////////////////
BEGIN_SLATE_FUNCTION_BUILD_OPTIMIZATION
void STimerTableRow::Construct(const FArguments& InArgs, const TSharedRef<STableViewBase>& InOwnerTableView)
{
OnShouldBeEnabled = InArgs._OnShouldBeEnabled;
IsColumnVisibleDelegate = InArgs._OnIsColumnVisible;
GetColumnOutlineHAlignmentDelegate = InArgs._OnGetColumnOutlineHAlignmentDelegate;
SetHoveredCellDelegate = InArgs._OnSetHoveredCell;
HighlightText = InArgs._HighlightText;
HighlightedNodeName = InArgs._HighlightedNodeName;
TablePtr = InArgs._TablePtr;
TimerNodePtr = InArgs._TimerNodePtr;
RowToolTip = MakeShared<STimerTableRowToolTip>(TimerNodePtr);
SetEnabled(TAttribute<bool>(this, &STimerTableRow::HandleShouldBeEnabled));
SMultiColumnTableRow<FTimerNodePtr>::Construct(SMultiColumnTableRow<FTimerNodePtr>::FArguments(), InOwnerTableView);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
TSharedRef<SWidget> STimerTableRow::GenerateWidgetForColumn(const FName& ColumnId)
{
TSharedPtr<FTableColumn> ColumnPtr = TablePtr->FindColumnChecked(ColumnId);
return
SNew(SOverlay)
.Visibility(EVisibility::SelfHitTestInvisible)
+SOverlay::Slot()
.Padding(0.0f)
[
SNew(SImage)
.Image(FInsightsStyle::GetBrush("TreeTable.RowBackground"))
.ColorAndOpacity(this, &STimerTableRow::GetBackgroundColorAndOpacity)
]
+SOverlay::Slot()
.Padding(0.0f)
[
SNew(SImage)
.Image(this, &STimerTableRow::GetOutlineBrush, ColumnId)
.ColorAndOpacity(this, &STimerTableRow::GetOutlineColorAndOpacity)
]
+SOverlay::Slot()
[
SNew(STimerTableCell, SharedThis(this))
.Visibility(this, &STimerTableRow::IsColumnVisible, ColumnId)
.TablePtr(TablePtr)
.ColumnPtr(ColumnPtr)
.TimerNodePtr(TimerNodePtr)
.HighlightText(HighlightText)
.IsNameColumn(ColumnPtr->IsHierarchy())
.OnSetHoveredCell(this, &STimerTableRow::OnSetHoveredCell)
];
}
END_SLATE_FUNCTION_BUILD_OPTIMIZATION
////////////////////////////////////////////////////////////////////////////////////////////////////
FReply STimerTableRow::OnDragDetected(const FGeometry& MyGeometry, const FPointerEvent& MouseEvent)
{
//im:TODO
//if (MouseEvent.IsMouseButtonDown(EKeys::LeftMouseButton))
//{
// if (TimerNode->IsGroup())
// {
// // Add all timer Ids for the group.
// TArray<int32> TimerIds;
// const TArray<FTimerNodePtr>& FilteredChildren = TimerNode->GetFilteredChildren();
// const int32 NumFilteredChildren = FilteredChildren.Num();
//
// TimerIds.Reserve(NumFilteredChildren);
// for (int32 Nx = 0; Nx < NumFilteredChildren; ++Nx)
// {
// TimerIds.Add(FilteredChildren[Nx]->GetId());
// }
//
// return FReply::Handled().BeginDragDrop(FStatIDDragDropOp::NewGroup(TimerIds, TimerNode->GetName().GetPlainNameString()));
// }
// else
// {
// return FReply::Handled().BeginDragDrop(FStatIDDragDropOp::NewSingle(TimerNode->GetId(), TimerNode->GetName().GetPlainNameString()));
// }
//}
return SMultiColumnTableRow<FTimerNodePtr>::OnDragDetected(MyGeometry, MouseEvent);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
TSharedRef<IToolTip> STimerTableRow::GetRowToolTip() const
{
return RowToolTip.ToSharedRef();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void STimerTableRow::InvalidateContent()
{
RowToolTip->InvalidateWidget();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FSlateColor STimerTableRow::GetBackgroundColorAndOpacity() const
{
if (TimerNodePtr->GetType() == ETimerNodeType::Group)
{
return FLinearColor(0.0f, 0.0f, 0.5f, 1.0f);
}
else
{
return GetBackgroundColorAndOpacity(TimerNodePtr->GetAggregatedStats().TotalInclusiveTime);
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FSlateColor STimerTableRow::GetBackgroundColorAndOpacity(double Time) const
{
const FLinearColor Color = Time > FTimeValue::Second ? FLinearColor(0.3f, 0.0f, 0.0f, 1.0f) :
Time > FTimeValue::Millisecond ? FLinearColor(0.3f, 0.1f, 0.0f, 1.0f) :
Time > FTimeValue::Microsecond ? FLinearColor(0.0f, 0.1f, 0.0f, 1.0f) :
FLinearColor(0.0f, 0.0f, 0.0f, 1.0f);
return Color;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
FSlateColor STimerTableRow::GetOutlineColorAndOpacity() const
{
const FLinearColor NoColor(0.0f, 0.0f, 0.0f, 0.0f);
const bool bShouldBeHighlighted = TimerNodePtr->GetName() == HighlightedNodeName.Get();
const FLinearColor OutlineColorAndOpacity = bShouldBeHighlighted ? FLinearColor(FColorList::SlateBlue) : NoColor;
return OutlineColorAndOpacity;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
const FSlateBrush* STimerTableRow::GetOutlineBrush(const FName ColumnId) const
{
EHorizontalAlignment HAlign = HAlign_Center;
if (IsColumnVisibleDelegate.IsBound())
{
HAlign = GetColumnOutlineHAlignmentDelegate.Execute(ColumnId);
}
return FInsightsStyle::GetOutlineBrush(HAlign);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
bool STimerTableRow::HandleShouldBeEnabled() const
{
bool bResult = false;
if (TimerNodePtr->IsGroup())
{
bResult = true;
}
else
{
if (OnShouldBeEnabled.IsBound())
{
bResult = OnShouldBeEnabled.Execute(TimerNodePtr);
}
}
return bResult;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
EVisibility STimerTableRow::IsColumnVisible(const FName ColumnId) const
{
EVisibility Result = EVisibility::Collapsed;
if (IsColumnVisibleDelegate.IsBound())
{
Result = IsColumnVisibleDelegate.Execute(ColumnId) ? EVisibility::Visible : EVisibility::Collapsed;
}
return Result;
}
////////////////////////////////////////////////////////////////////////////////////////////////////
void STimerTableRow::OnSetHoveredCell(TSharedPtr<FTable> InTablePtr, TSharedPtr<FTableColumn> InColumnPtr, FTimerNodePtr InTimerNodePtr)
{
SetHoveredCellDelegate.ExecuteIfBound(InTablePtr, InColumnPtr, InTimerNodePtr);
}
////////////////////////////////////////////////////////////////////////////////////////////////////
} // namespace UE::Insights::TimingProfiler
#undef LOCTEXT_NAMESPACE