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2025-05-18 13:04:45 +08:00

38 lines
987 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "HAL/Platform.h"
////////////////////////////////////////////////////////////////////////////////
namespace UE {
namespace Trace {
////////////////////////////////////////////////////////////////////////////////
class TRACEANALYSIS_API FStoreService
{
public:
struct FDesc
{
const TCHAR* StoreDir;
int32 RecorderPort = 0; // 0:auto-assign, -1:off
int32 ThreadCount = 0; // <=0:logical CPU count
};
~FStoreService() = default;
static FStoreService* Create(const FDesc& Desc);
void operator delete (void* Addr);
uint32 GetPort() const;
uint32 GetRecorderPort() const;
private:
FStoreService() = default;
FStoreService(const FStoreService&) = delete;
FStoreService(const FStoreService&&) = delete;
void operator = (const FStoreService&) = delete;
void operator = (const FStoreService&&) = delete;
};
} // namespace Trace
} // namespace UE