41 lines
928 B
C++
41 lines
928 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Analysis/Engine.h"
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#include "HAL/Runnable.h"
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#include "Logging/MessageLog.h"
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#include "Trace/Analysis.h"
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class FEvent;
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class FRunnableThread;
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namespace UE {
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namespace Trace {
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////////////////////////////////////////////////////////////////////////////////
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class FAnalysisProcessor::FImpl
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: public FRunnable
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{
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public:
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FImpl(IInDataStream& DataStream, TArray<IAnalyzer*>&& InAnalyzers, FMessageDelegate&& InMessage);
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~FImpl();
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virtual uint32 Run() override;
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bool IsActive() const;
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void StopAnalysis();
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void WaitOnAnalysis();
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void PauseAnalysis(bool bState);
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FMessageLog* GetLog();
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private:
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FAnalysisEngine AnalysisEngine;
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IInDataStream& DataStream;
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FEvent* StopEvent;
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FEvent* UnpausedEvent;
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FRunnableThread* Thread = nullptr;
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volatile bool bComplete = false;
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};
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} // namespace Trace
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} // namespace UE
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